BuildingFloorCoordDict: Difference between revisions
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Stlnegril9 (talk | contribs) update info on change to buildingfloor_xxx_L1.png |
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Building footprints are 128 x 128 pixels for each tile with 0,0 being in the top left.<br> | |||
'''buildingfloor_201_L2.png''' would contain the floor for building of ID=201 at level=2.<br> | |||
Revision as of 22:36, 19 December 2022
Controls the building footprint shown during, and after, construction - relative to the respective image file (e.g. buildingfloor_201_L1.png and buildingfloor_201_L2.png).
The X and Y values note the building entrance tile.
Note that some buildings (BoatYard, Harbour, Large Harbour, FishingHut, probably any building using PIER - "layerTypeToCreate": 3) will ignore buildingFloorCoordDict.
Example entry in render.json
{
"buildingFloorCoordDict": {
"201": { // building ID
"LEVEL_1": { // building level 1
"x": 1, // x coord of entrance
"y": 0 // y coord of entrance
},
"LEVEL_2": { // building level 2
"x": 0, // x coord of entrance
"y": 0 // y coord of entrance
}
}
}
}
Building footprints are 128 x 128 pixels for each tile with 0,0 being in the top left.
buildingfloor_201_L2.png would contain the floor for building of ID=201 at level=2.