LandRouteFloor: Difference between revisions
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The rendering of each type (Dirt, Stone, Brick, or a new mod type) of Road and Path is controlled by an image file.<br> | The rendering of each type (Dirt, Stone, Brick, or a new mod type) of Road and Path is controlled by an image file.<br> | ||
The file | The file '''must''' be a 1768 x 272 pixel sized file, with each of the 25 possible permutations of Path and/or Road for that type of LandRoute, on 2 rows. <br> | ||
19 of the tiles have a road centered on the tile and the 6 remaining have a path.<br> | 19 of the tiles have a road centered on the tile and the 6 remaining have a path.<br> | ||
Each possible tile is represented by 128x128 pixels plus a 4 pixel "bleed" on all 4 sides.<br> | Each possible tile is represented by 128x128 pixels plus a 4 pixel "bleed" on all 4 sides.<br> | ||
Revision as of 21:49, 22 December 2022
placeholder - explanation of footprint shown for LandRoutes.
LandRoutes mean Paths or Roads
The rendering of each type (Dirt, Stone, Brick, or a new mod type) of Road and Path is controlled by an image file.
The file must be a 1768 x 272 pixel sized file, with each of the 25 possible permutations of Path and/or Road for that type of LandRoute, on 2 rows.
19 of the tiles have a road centered on the tile and the 6 remaining have a path.
Each possible tile is represented by 128x128 pixels plus a 4 pixel "bleed" on all 4 sides.
File naming is: landroutefloor_xxx.png where xxx= the ID of the mod's LandRoute type.
Existing Land Routes (Dirt, Stone, Brick) can be overridden by using respective Path IDs:
landroutefloor_0.png (Dirt)
landroutefloor_2.png (Stone)
landroutefloor_4.png (Brick)
PSD file with guidelines: http://codebyfire.com/colonists/mods/Floor_LandRoute_Dirt.zip