ModUI: Difference between revisions

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add new buildCategorySpec for build categories
change to buildingWeightingsSpec
Line 7: Line 7:
! Name !! Entry !!Description
! Name !! Entry !!Description
|-
|-
| constructionGridBuildingIds
| buildingWeightingsSpec
| building [[Building| ID]]
| building [[Building| ID]], Weight
| Defines '''order''', not the [[BuildingCatModIds|'''menu''']], of [[Building|buildings]] in the building selection (bottom right)
| Defines '''order''', not the [[BuildingCatModIds|'''menu''']], of [[Building|buildings]] in the building selection (bottom right)
|-
|-
Line 26: Line 26:
| '''OBSOLETE'''
| '''OBSOLETE'''
| '''OBSOLETE'''
| '''OBSOLETE'''
|-
| constructionGridBuildingIds
| building [[Building| ID]]
| Defines '''order''', not the [[BuildingCatModIds|'''menu''']], of [[Building|buildings]] in the building selection (bottom right)
|-
|-
| resourceCategoriesDict
| resourceCategoriesDict

Revision as of 19:53, 6 April 2024

The ui.json file may be used to change the game interface.

JSON fields

Name Entry Description
buildingWeightingsSpec building ID, Weight Defines order, not the menu, of buildings in the building selection (bottom right)
techCategoryOrderIds Tech category Defines order of Research Category Panels in research window.
See also Research Cat IDs
globalStorageUISpec category
entries
Defines the order and content of resources and categories shown in the bottom left menu
buildCategorySpec build
category
Defines the order and content of Build Categories shown in the bottom right menu
OBSOLETE OBSOLETE OBSOLETE
constructionGridBuildingIds building ID Defines order, not the menu, of buildings in the building selection (bottom right)
resourceCategoriesDict id
itemTypeId
itemCategory
Defines grouping, categorisation, and order of resources shown in the bottom left menu
id should be unique from other resources in this file
itemTypeId matches the value of typeId in resources.json
  • note resourceCategoryId is used when resourceId=254 to refer to a category (e.g. "Food", "Luxury Food", "Fuel"), otherwise resourceCategoryId=0.
  • note globalStorageUISpec superceded resourceCategoriesDict. Left in for history.

Example JSON

{
  "constructionGridBuildingIds": [
    41,
    19,
    38
  ],
{
  "globalStorageUISpec": {
    "groupSpecs": [
      {
        "category": 0,
        "entries": [
          {
            "resourceId": 43,
            "resourceCategoryId": 0
          },
          {
            "resourceId": 45,
            "resourceCategoryId": 0
          },
          {
            "resourceId": 46,
            "resourceCategoryId": 0
          }
        ]
      },
      {
        "category": 2,
        "entries": [
          {
            "resourceId": 12,
            "resourceCategoryId": 0
          },
          {
            "resourceId": 254,  // 254 = use Resource Group
            "resourceCategoryId": 2 // Simple Food Group
          },
          {
            "resourceId": 0,
            "resourceCategoryId": 0
          },
          {
            "resourceId": 254, // 254 = use Resource Group
            "resourceCategoryId": 4	// Alcohol Group
          },
          {
            "resourceId": 9,
            "resourceCategoryId": 0
          },
          {
            "resourceId": 10,
            "resourceCategoryId": 0
          },
          {
            "resourceId": 48,
            "resourceCategoryId": 0
          },
          {
            "resourceId": 49,
            "resourceCategoryId": 0
          },
          {
            "resourceId": 254,  // 254 = use Resource Group
            "resourceCategoryId": 3 // Luxury Food Group
          }
        ]
      }
    ]
  }
},
  "techCategoryOrderIds": [
    0,
    6,
    4,
  ]
  "buildCategorySpec": {
    "buildCategoryIds": [
      30,
      0,
      1,
      3,
      5,
      2,
      8,
      7,
      9,
      6,
      31
    ]
  }
}