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Stlnegril9 (talk | contribs) add new buildCategorySpec for build categories |
Stlnegril9 (talk | contribs) change to buildingWeightingsSpec |
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| Line 7: | Line 7: | ||
! Name !! Entry !!Description | ! Name !! Entry !!Description | ||
|- | |- | ||
| | | buildingWeightingsSpec | ||
| building [[Building| ID]] | | building [[Building| ID]], Weight | ||
| Defines '''order''', not the [[BuildingCatModIds|'''menu''']], of [[Building|buildings]] in the building selection (bottom right) | | Defines '''order''', not the [[BuildingCatModIds|'''menu''']], of [[Building|buildings]] in the building selection (bottom right) | ||
|- | |- | ||
| Line 26: | Line 26: | ||
| '''OBSOLETE''' | | '''OBSOLETE''' | ||
| '''OBSOLETE''' | | '''OBSOLETE''' | ||
|- | |||
| constructionGridBuildingIds | |||
| building [[Building| ID]] | |||
| Defines '''order''', not the [[BuildingCatModIds|'''menu''']], of [[Building|buildings]] in the building selection (bottom right) | |||
|- | |- | ||
| resourceCategoriesDict | | resourceCategoriesDict | ||
Revision as of 19:53, 6 April 2024
The ui.json file may be used to change the game interface.
JSON fields
| Name | Entry | Description |
|---|---|---|
| buildingWeightingsSpec | building ID, Weight | Defines order, not the menu, of buildings in the building selection (bottom right) |
| techCategoryOrderIds | Tech category | Defines order of Research Category Panels in research window. See also Research Cat IDs |
| globalStorageUISpec | category entries |
Defines the order and content of resources and categories shown in the bottom left menu |
| buildCategorySpec | build category |
Defines the order and content of Build Categories shown in the bottom right menu |
| OBSOLETE | OBSOLETE | OBSOLETE |
| constructionGridBuildingIds | building ID | Defines order, not the menu, of buildings in the building selection (bottom right) |
| resourceCategoriesDict | id itemTypeId itemCategory |
Defines grouping, categorisation, and order of resources shown in the bottom left menu id should be unique from other resources in this file itemTypeId matches the value of typeId in resources.json |
- note resourceCategoryId is used when resourceId=254 to refer to a category (e.g. "Food", "Luxury Food", "Fuel"), otherwise resourceCategoryId=0.
- note globalStorageUISpec superceded resourceCategoriesDict. Left in for history.
Example JSON
{
"constructionGridBuildingIds": [
41,
19,
38
],
{
"globalStorageUISpec": {
"groupSpecs": [
{
"category": 0,
"entries": [
{
"resourceId": 43,
"resourceCategoryId": 0
},
{
"resourceId": 45,
"resourceCategoryId": 0
},
{
"resourceId": 46,
"resourceCategoryId": 0
}
]
},
{
"category": 2,
"entries": [
{
"resourceId": 12,
"resourceCategoryId": 0
},
{
"resourceId": 254, // 254 = use Resource Group
"resourceCategoryId": 2 // Simple Food Group
},
{
"resourceId": 0,
"resourceCategoryId": 0
},
{
"resourceId": 254, // 254 = use Resource Group
"resourceCategoryId": 4 // Alcohol Group
},
{
"resourceId": 9,
"resourceCategoryId": 0
},
{
"resourceId": 10,
"resourceCategoryId": 0
},
{
"resourceId": 48,
"resourceCategoryId": 0
},
{
"resourceId": 49,
"resourceCategoryId": 0
},
{
"resourceId": 254, // 254 = use Resource Group
"resourceCategoryId": 3 // Luxury Food Group
}
]
}
]
}
},
"techCategoryOrderIds": [
0,
6,
4,
]
"buildCategorySpec": {
"buildCategoryIds": [
30,
0,
1,
3,
5,
2,
8,
7,
9,
6,
31
]
}
}