BuildingCatModIds: Difference between revisions
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| Line 106: | Line 106: | ||
| sheep farm-21 | | sheep farm-21 | ||
| 300 | | 300 | ||
|- | |||
| Cat_14 | |||
| Food Production+ | |||
| 5 | |||
|- | |||
| cow farm-18 | |||
| 100 | |||
| wheat farm-13 | |||
| 200 | |||
| flour mill-16 | |||
| 300 | |||
| bakery-15 | |||
| 400 | |||
|- | |||
| Cat_3 | |||
| Resource Collection | |||
| 6 | |||
|- | |||
| lumberjack hut-3 | |||
| 100 | |||
| forestry-11 | |||
| 200 | |||
| surface mine-14 | |||
| 300 | |||
| shaft mine-51 | |||
| 400 | |||
|} | |} | ||
Revision as of 23:34, 7 April 2024
These are the menu groupings of Buildings in the lower right menus.
The values of category in the building.json file for a mod specifies in which menu the Buildings should appear.
The order of the ID under constructionGridBuildingIds in the ui.json file for a mod specifies the order in which the buildings appear within each menu.
The order of Build Categories, including new Build Categories, icons in the build menu in the lower right is defined by buildCategoryIds entries under buildCategorySpec in ui.json.
List of Building Categories, IDs, Weights
| Building-ID | Weight | ||||||
|---|---|---|---|---|---|---|---|
| Cat_0 | Residence | 3 | |||||
| residence-41 | 100 | ||||||
| Cat_1 | Food Production | 4 | |||||
| well-19 | 100 | desert well-82 | 150 | fishing hut-38 | 200 | sheep farm-21 | 300 |
| Cat_14 | Food Production+ | 5 | |||||
| cow farm-18 | 100 | wheat farm-13 | 200 | flour mill-16 | 300 | bakery-15 | 400 |
| Cat_3 | Resource Collection | 6 | |||||
| lumberjack hut-3 | 100 | forestry-11 | 200 | surface mine-14 | 300 | shaft mine-51 | 400 |






