Local Storage Buffers: Difference between revisions

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One of the most common issues that can affect productivity is how far resources have to travel to reach their destination. For example, a [[Lumberjack Hut L2]] requires 1 Energy per day and if Energy is taking several days to arrive, then there won't be enough of a supply to keep the Lumberbot working all of the time.  
One of the most common issues that can affect productivity is how far resources have to travel to reach their destination. For example, a [[Lumberjack Hut L2]] requires 1 Energy per day and if Energy is taking several days to arrive, then there won't be enough of a supply to keep the Lumberbot working all of the time.  


1) This step is the most important as, by default, [[Storage Yard|storage yard's]] export to any building demanding its stored resources, so other buildings could pull the Energy from the  storage yard that you've intended for the[[Lumberjack Hut L2|L2 lumberjack hut's]]. The solution is to assign the [[Lumberjack Hut L2]] to the [[Storage Yard|storage yard's]]] Export whitelist on the Resources panel so no other building will pull that Energy.
1) This step is the most important as, by default, [[Storage Yard|storage yard's]] export to any building demanding its stored resources, so other buildings could pull the Energy from the  storage yard that you've intended for the[[Lumberjack Hut L2|L2 lumberjack hut's]]. The solution is to assign the [[Lumberjack Hut L2]] to the [[Storage Yard|storage yard's]] Export whitelist on the Resources panel so no other building will pull that Energy.


2) The same principal applies to the [[Lumberjack Hut L2]], by default it searches still outwards across your colony until it finds a free Energy ([[Resource Routing]]). So if your [[Storage Yard]] is temporarily out of Energy for any reason, you may not want it looking elsewhere in case it sources from a long way away, so you can assign the [[Storage Yard]] to the [[Lumberjack Hut L2]] import whitelist.  
2) The same principal applies to the [[Lumberjack Hut L2]], by default it searches still outwards across your colony until it finds a free Energy ([[Resource Routing]]). So if your [[Storage Yard]] is temporarily out of Energy for any reason, you may not want it looking elsewhere in case it sources from a long way away, so you can assign the [[Storage Yard]] to the [[Lumberjack Hut L2]] import whitelist.  


Using this system can really help keep your production buildings working. There are more general ways to prevent resources to unwanted places in your colony, you can find these in the [[Transport Rules]] page.
Using this system can really help keep your production buildings working. There are more general ways to prevent resources to unwanted places in your colony, you can find these in the [[Transport Rules]] page.

Revision as of 22:07, 15 September 2024

One of the most common issues that can affect productivity is how far resources have to travel to reach their destination. For example, a Lumberjack Hut L2 requires 1 Energy per day and if Energy is taking several days to arrive, then there won't be enough of a supply to keep the Lumberbot working all of the time.

1) This step is the most important as, by default, storage yard's export to any building demanding its stored resources, so other buildings could pull the Energy from the storage yard that you've intended for theL2 lumberjack hut's. The solution is to assign the Lumberjack Hut L2 to the storage yard's Export whitelist on the Resources panel so no other building will pull that Energy.

2) The same principal applies to the Lumberjack Hut L2, by default it searches still outwards across your colony until it finds a free Energy (Resource Routing). So if your Storage Yard is temporarily out of Energy for any reason, you may not want it looking elsewhere in case it sources from a long way away, so you can assign the Storage Yard to the Lumberjack Hut L2 import whitelist.

Using this system can really help keep your production buildings working. There are more general ways to prevent resources to unwanted places in your colony, you can find these in the Transport Rules page.