Combat: Difference between revisions

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=Capturing=
=Capturing=
If a watchtower's hit points go below zero then that watchtower is abandoned by its bots and is captured by the attacking player with a small territory radius. The watchtower goes into a 'collapsing' state giving that player a certain amount of time to repair the watchtower otherwise it will fully collapse, the building will be destroyed and the territory gain lost. Once the watchtower is fully repaired a guardbot can occupy it and it will change to its normal state, and can now attack as well as be attacked.
If a watchtower's hit points go below zero then that watchtower is abandoned by its bots and is captured by the attacking player with a small territory radius. The watchtower goes into a 'collapsing' state giving that player a certain amount of time to repair the watchtower otherwise it will fully collapse, the building will be destroyed and the territory gain lost. Once the watchtower is fully repaired a guardbot can occupy it and it will change to its normal state, and can now attack as well as be attacked.<br>
[[File:CombatExample.png]]

Revision as of 11:50, 22 September 2024

Attacking

Watchtowers which have weapons, i.e. Watchtower L2 and Watchtower L3, can attack enemy watchtowers that are within range. If multiple enemy watchtowers are within range then you can choose which one to target on the main watchtower panel. Once a watchtower can begin attacking, resources will automatically be requested.

Damage done by weapons can be increased by researching Arrows II or Arrows III (for Watchtower L2 ) and Cannons II or Cannons III (for Watchtower L3 )

Watchtower Weapons Stats

Icon Name Weapon Range Damage Reload Time
Watchtower L2 Watchtower L2 Arrows 16 10 0.5 days
Watchtower L3 Watchtower L3 Cannonballs 18 40 0.667 days

Repairing

Once a watchtower takes damage, the repair process is automatically initiated. Relevant resources (see data table below) will be requested and once they arrive the repairbot will start work. If a watchtower has multiple resources for repairs then the resources have to alternate, it cannot keep repairing with just one of the resource types.

Repair speeds can be boosting by researching the technologies Repair I, Repair II, and Repair III, whilst damage to a building can be mitigated by researching Armour I, Armour II, and Armour III

Watchtower Repair Stats

Icon Name Hitpoints Resources Time HP/Repair
Watchtower L1 Watchtower L1 100 Logs 1 day 10
Watchtower L2 Watchtower L2 250 Stone, Planks 0.83 day 20
Watchtower L2 Watchtower L2 500 Bricks, Iron 0.5 day 40

Capturing

If a watchtower's hit points go below zero then that watchtower is abandoned by its bots and is captured by the attacking player with a small territory radius. The watchtower goes into a 'collapsing' state giving that player a certain amount of time to repair the watchtower otherwise it will fully collapse, the building will be destroyed and the territory gain lost. Once the watchtower is fully repaired a guardbot can occupy it and it will change to its normal state, and can now attack as well as be attacked.