Colony Intelligence: Difference between revisions

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==Colony Productivity==
==Colony Productivity==
[[File:ColonyProductivity.png]][[File:ColonyProductivityPanel.png|right]]<br><br>
[[File:ColonyProductivity.png]][[File:ColonyProductivityPanel.png|right]]<br><br>
Colony Productivity gives you a percentage of [[Resource|resource]] production verses [[Resource|resource]] consumption.  Lower Productivity is a good indicator that buildings are waiting for [[Resource|resources]].<br>
Colony Productivity gives you a percentage of [[Resource|resource]] production verses [[Resource|resource]] consumption.  Lower Productivity is a good indicator that buildings are waiting for [[Resource|resources]], however, it can also mean that buildings are producing more [[Resource|resources]] that are being demanded.<br>


Optimal productivity is that when a resource is available (from production or [[Storing_Resources|storage]]) there is an immediate demand.  Think Supply and Demand.<br>
Optimal productivity is that when a resource is available (from production or [[Storing_Resources|storage]]) there is an immediate demand.  Think Supply and Demand.<br>

Revision as of 20:49, 22 September 2024

Coming soon

Colony Statistics Panel

Colony Productivity

File:ColonyProductivity.png

File:ColonyProductivityPanel.png



Colony Productivity gives you a percentage of resource production verses resource consumption. Lower Productivity is a good indicator that buildings are waiting for resources, however, it can also mean that buildings are producing more resources that are being demanded.

Optimal productivity is that when a resource is available (from production or storage) there is an immediate demand. Think Supply and Demand.

For example: if you have a L1 Energy Pod and it is producing Energy that has immediate demand at various buildings, then you could achieve 100% Colony Productivity (if that was all that was going on). However, what happens if there is no more Energy demand? Then the residence's outgoing queues will be full and overall Colony Productivity will go to 0%.

Understand each [[Building}building's]] needs will help you optimize your Colony's Productivity. Here are some examples:

Resource Delivery

Filter "On Time", "Warnings", "Alerts"

Tech Research Stats

Resource Storage Panel

Potential Surplus Panel