Colony Intelligence: Difference between revisions
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==Colony Productivity== | ==Colony Productivity== | ||
[[File:ColonyProductivity.png]][[File:ColonyProductivityPanel.png|right]]<br><br> | [[File:ColonyProductivity.png]][[File:ColonyProductivityPanel.png|right]]<br><br> | ||
[[File:Col statistic icon.png]]Colony Productivity gives you a percentage of [[Buildings|buildings]] that are able to and activity producing (not sleeping). Sleeping buildings have a "Zz<small>z</small>" indicator. Lower productivity is a good indicator that there are too many buildings that are sleeping for whatever reason. Those buildings could be waiting for [[Resource|resources]] or have full [[Local_Storage_Buffers|outgoing queues]]. However, if you halt a building's production, it is removed from the formula. Buildings that don't produce are not part of the calculation either (e.g. Storage Yards).<br> | [[File:Col statistic icon.png]] Colony Productivity gives you a percentage of [[Buildings|buildings]] that are able to and activity producing (not sleeping). Sleeping buildings have a "Zz<small>z</small>" indicator. Lower productivity is a good indicator that there are too many buildings that are sleeping for whatever reason. Those buildings could be waiting for [[Resource|resources]] or have full [[Local_Storage_Buffers|outgoing queues]]. However, if you halt a building's production, it is removed from the formula. Buildings that don't produce are not part of the calculation either (e.g. Storage Yards).<br> | ||
Optimal productivity is when a resource is available for the building to continue production from the building's [[Local_Storage_Buffers|production queue]]. Note: there is a small amount of time that the actual production is sleeping while the stackbot loads the resource(s) from the [[Local_Storage_Buffers|production queue]]. | Optimal productivity is when a resource is available for the building to continue production from the building's [[Local_Storage_Buffers|production queue]]. Note: there is a small amount of time that the actual production is sleeping while the stackbot loads the resource(s) from the [[Local_Storage_Buffers|production queue]]. | ||
Revision as of 11:22, 23 September 2024
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Colony Statistics Panel
Colony Productivity
Colony Productivity gives you a percentage of buildings that are able to and activity producing (not sleeping). Sleeping buildings have a "Zzz" indicator. Lower productivity is a good indicator that there are too many buildings that are sleeping for whatever reason. Those buildings could be waiting for resources or have full outgoing queues. However, if you halt a building's production, it is removed from the formula. Buildings that don't produce are not part of the calculation either (e.g. Storage Yards).
Optimal productivity is when a resource is available for the building to continue production from the building's production queue. Note: there is a small amount of time that the actual production is sleeping while the stackbot loads the resource(s) from the production queue.
For example: if you have a L1 Energy Pod and it is producing Energy that has immediate demand at a storage yard and the production queue is loaded, then you could achieve near 100% Colony Productivity (if that was all that was going on). However, what happens if there is no more Energy demand? Then the residence's outgoing queues will be full and buildings will go to sleep ("Zzz") pushing overall Colony Productivity to 0%.
Understanding each building's needs will help you optimize your Colony's Productivity. Here are some examples:
- Chocolate Factories need milk and cocoa beans. If you build a Cow Farm and produce milk before the Chocolate Factory is demanding it, then your Colony's Productivity will be negatively impacted.
- Sawmill's need logs. As soon as the Sawmill has a demand it will look for next available log to place in its outgoing queues from the nearest routable Lumberjack or Storage Yard. This is set. If the travel distance (time) of a logs to the Sawmill takes longer than when Sawmill is ready for that resource, then the Colony's Productivity will be negatively impacted.
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