ModMap Generation: Difference between revisions
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Stlnegril9 (talk | contribs) →JSON fields: additional map_generation entries |
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| Line 10: | Line 10: | ||
|- | |- | ||
| biomeIds | | biomeIds | ||
| 201 | |||
| see [[BiomeModIds| Existing IDs]] | |||
|- | |||
| waterAmountTypeHeightDict | |||
| 201 | |||
| see [[BiomeModIds| Existing IDs]] | |||
|- | |||
| fishAmountTypeDict | |||
| 201 | |||
| see [[BiomeModIds| Existing IDs]] | |||
|- | |||
| runestoneAmountTypeDict | |||
| 201 | |||
| see [[BiomeModIds| Existing IDs]] | |||
|- | |||
| naturalResourceSpecDict | |||
| 201 | | 201 | ||
| see [[BiomeModIds| Existing IDs]] | | see [[BiomeModIds| Existing IDs]] | ||
Revision as of 19:08, 14 December 2024
The map_generation.json file allows custom biome options in random map generation.
Adding a new Biome allows its selection when creating a Random Map.
Conversely. removing an existing Biome removes its selection when creating a Random Map.
JSON fields
| Name | Entry | Note |
|---|---|---|
| biomeIds | 201 | see Existing IDs |
| waterAmountTypeHeightDict | 201 | see Existing IDs |
| fishAmountTypeDict | 201 | see Existing IDs |
| runestoneAmountTypeDict | 201 | see Existing IDs |
| naturalResourceSpecDict | 201 | see Existing IDs |
Example JSON
{
"biomeIds": [
0,
1,
2,
200
]
}