ModMap Generation: Difference between revisions
Jump to navigation
Jump to search
Stlnegril9 (talk | contribs) →JSON fields: additional map_generation entries |
Stlnegril9 (talk | contribs) |
||
| Line 7: | Line 7: | ||
{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
|- | |- | ||
! Name !! Entry !!Note | ! Name !! Entry !! Entry !! Entry !!Note | ||
|- | |- | ||
| biomeIds | | biomeIds | ||
| 201 | | 201 | ||
| | |||
| | |||
| see [[BiomeModIds| Existing IDs]] | | see [[BiomeModIds| Existing IDs]] | ||
|- | |- | ||
| waterAmountTypeHeightDict | | waterAmountTypeHeightDict | ||
| | | Frequency | ||
| | | Height/Range | ||
| 90/35 | |||
| | |||
|- | |- | ||
| fishAmountTypeDict | | fishAmountTypeDict | ||
| | | Frequency | ||
| | | Various | ||
| --- | |||
| | |||
|- | |- | ||
| runestoneAmountTypeDict | | runestoneAmountTypeDict | ||
| | | Frequency | ||
| | | PlayableTiles-Small/Large | ||
| --- | |||
| | |||
|- | |- | ||
| naturalResourceSpecDict | | naturalResourceSpecDict | ||
| | | Resource | ||
| | | surface/shaft multiplier/density | ||
| | |||
| | |||
|- | |- | ||
|} | |} | ||
Revision as of 19:14, 14 December 2024
The map_generation.json file allows custom biome options in random map generation.
Adding a new Biome allows its selection when creating a Random Map.
Conversely. removing an existing Biome removes its selection when creating a Random Map.
JSON fields
| Name | Entry | Entry | Entry | Note |
|---|---|---|---|---|
| biomeIds | 201 | see Existing IDs | ||
| waterAmountTypeHeightDict | Frequency | Height/Range | 90/35 | |
| fishAmountTypeDict | Frequency | Various | --- | |
| runestoneAmountTypeDict | Frequency | PlayableTiles-Small/Large | --- | |
| naturalResourceSpecDict | Resource | surface/shaft multiplier/density |
Example JSON
{
"biomeIds": [
0,
1,
2,
200
]
}