Development Patch Notes: Difference between revisions
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* Significantly improved issue of being able to zoom through the terrain | * Significantly improved issue of being able to zoom through the terrain | ||
==V1.5.12a1== | |||
2021-05-03, 17:01 UTC+0 | |||
* Fixed bug from V1.5.10 where a resource might not head to a building for construction if the building's production incoming resource stack is full (e.g. flour mill full of wheat) | * Fixed bug from V1.5.10 where a resource might not head to a building for construction if the building's production incoming resource stack is full (e.g. flour mill full of wheat) | ||
* Fixed invalid queuing locations being generated for harbours in tight spots which could cause problems when multiple ships using the harbour | * Fixed invalid queuing locations being generated for harbours in tight spots which could cause problems when multiple ships using the harbour | ||
* Bots will now work in clearance mode when the outgoing resource stack is full | * Bots will now work in clearance mode when the outgoing resource stack is full | ||
* Fixed the game not applying saved UI text size option when opening the game | * Fixed the game not applying saved UI text size option when opening the game | ||
==V1.5.12a2== | |||
2021-05-25, 17:11 UTC+0 | |||
* Rewrote auto terrain adjust system when placing roads and paths over broken terrain to fix edge cases breaking roads and building entrances | * Rewrote auto terrain adjust system when placing roads and paths over broken terrain to fix edge cases breaking roads and building entrances | ||
* Fixed train station not creating track when placed on edge of map | * Fixed train station not creating track when placed on edge of map | ||
* Significantly improved issue of being able to zoom through the terrain | * Significantly improved issue of being able to zoom through the terrain | ||
==V1.5.11== | |||
2021-03-31, 22:59 UTC+0 | |||
* Fixed bug with watchtowers firing on destroyed or lost watchtowers | * Fixed bug with watchtowers firing on destroyed or lost watchtowers | ||
* Fixed Guardbot not animating when reloading | * Fixed Guardbot not animating when reloading | ||
==V1.5.11a2== | |||
2021-03-29, 13:12 UTC+0 | |||
* Fixed water displaying slightly wrong after destroying boatyard | * Fixed water displaying slightly wrong after destroying boatyard | ||
* Fixed boat captain bot sometimes disappearing if origin boatyard is destroyed | * Fixed boat captain bot sometimes disappearing if origin boatyard is destroyed | ||
* Fixed dismantling of watchtower not recalculating available watchtower tiles | * Fixed dismantling of watchtower not recalculating available watchtower tiles | ||
* Fix camera hotkeys not updating if changed mid-game | * Fix camera hotkeys not updating if changed mid-game | ||
==V1.5.11a1== | |||
2021-03-28, 00:38 UTC+0 | |||
* Added clearance mode for lumberjack huts and surface mines | * Added clearance mode for lumberjack huts and surface mines | ||
* Added option to destroy all resources at a storage yard | * Added option to destroy all resources at a storage yard | ||
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* Fixed roads ever having negative traffic costs | * Fixed roads ever having negative traffic costs | ||
* Increased max edge pan speed | * Increased max edge pan speed | ||
==V1.5.10.1a2== | |||
2021-03-01, 19:46 UTC+0 | |||
* Fixed territory issue from previous build | * Fixed territory issue from previous build | ||
==V1.5.10.1a1== | |||
2021-03-01, 16:33 UTC+0 | |||
* Fixed bug with standalone road post placement on roads | * Fixed bug with standalone road post placement on roads | ||
==V1.5.10== | |||
2021-03-01, 00:03 UTC+0 | |||
* Support for new frontier | * Support for new frontier | ||
Revision as of 06:02, 17 June 2021
V1.5.12.1
2021-06-01, 18:52 UTC+0
- Fixed bug from V.1.5.12 causing construction to fail at the tannery
V1.5.12
2021-06-01, 00:05 UTC+0
- Balancing tweaks for Weaponsmith
- Reverted Workshop tweaks for now
V1.5.12a5 (2)
2021-05-31, 16:30 UTC+0
- Balancing tweaks for Sawmill, Blast Furnace, Blacksmith, Brickyard, Tannery, Paper Mill, Printing Press, Steel Mill, Glassworks, Fletcher
V1.5.12a5
2021-05-30, 12:30 UTC+0
- Workshop balancing tweaks
- Fixed hang when opening Info panel on Colony Ship in game with territory disabled
V1.5.12a4
2021-05-29, 14:13 UTC+0
- First set of balancing tweaks
- Fixed Orchard production rate displaying incorrectly in construction UI
V1.5.12a3
2021-05-28, 08:56 UTC+0
- Fixed bug from V1.5.12a1 where generation of a resource that is needed at a harbour expedition causes an error
V1.5.12a2
2021-05-25, 17:11 UTC+0
- Rewrote auto terrain adjust system when placing roads and paths over broken terrain to fix edge cases breaking roads and building entrances
- Fixed train station not creating track when placed on edge of map
- Significantly improved issue of being able to zoom through the terrain
V1.5.12a1
2021-05-03, 17:01 UTC+0
- Fixed bug from V1.5.10 where a resource might not head to a building for construction if the building's production incoming resource stack is full (e.g. flour mill full of wheat)
- Fixed invalid queuing locations being generated for harbours in tight spots which could cause problems when multiple ships using the harbour
- Bots will now work in clearance mode when the outgoing resource stack is full
- Fixed the game not applying saved UI text size option when opening the game
V1.5.12a2
2021-05-25, 17:11 UTC+0
- Rewrote auto terrain adjust system when placing roads and paths over broken terrain to fix edge cases breaking roads and building entrances
- Fixed train station not creating track when placed on edge of map
- Significantly improved issue of being able to zoom through the terrain
V1.5.11
2021-03-31, 22:59 UTC+0
- Fixed bug with watchtowers firing on destroyed or lost watchtowers
- Fixed Guardbot not animating when reloading
V1.5.11a2
2021-03-29, 13:12 UTC+0
- Fixed water displaying slightly wrong after destroying boatyard
- Fixed boat captain bot sometimes disappearing if origin boatyard is destroyed
- Fixed dismantling of watchtower not recalculating available watchtower tiles
- Fix camera hotkeys not updating if changed mid-game
V1.5.11a1
2021-03-28, 00:38 UTC+0
- Added clearance mode for lumberjack huts and surface mines
- Added option to destroy all resources at a storage yard
- Fixed shaft mine not stopping demand for Energy when production halted
- Fixed crash in certain situations on random map generation
- Fixed roads not get monument boost when placed after monument is complete
- Fixed roads ever having negative traffic costs
- Increased max edge pan speed
V1.5.10.1a2
2021-03-01, 19:46 UTC+0
- Fixed territory issue from previous build
V1.5.10.1a1
2021-03-01, 16:33 UTC+0
- Fixed bug with standalone road post placement on roads
V1.5.10
2021-03-01, 00:03 UTC+0
- Support for new frontier