ModsFileNamingConventions: Difference between revisions

From The Colonists
Jump to navigation Jump to search
Created page with "The Colonists Mod File naming conventions These filenames will be "read" and processed =Special Files= :translation.csv :ui.json :render.json :bot_names.txt =Object Specifi..."
 
Line 4: Line 4:
=Special Files=
=Special Files=
:translation.csv
:translation.csv
:ui.json
:'''[[ModUI|ui.json]]'''
:render.json
:render.json
:bot_names.txt
:bot_names.txt


=Object Specific Files=
=Object Specific Files=

Revision as of 19:48, 18 August 2021

The Colonists Mod File naming conventions

These filenames will be "read" and processed

Special Files

translation.csv
ui.json
render.json
bot_names.txt

Object Specific Files

animals.json
boats.json
buildings.json
flora.json
market.json
natural_resources.json
projectiles.json
resources.json
structures.json
techs.json
trains.json
units.json

Image Files

xyz.png (xyz match object name in mod, e.g. "building_200_L2.png")
floor_buildings.png

3D Model Files

xyz.assetbundle