ModsFileNamingConventions: Difference between revisions
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Stlnegril9 (talk | contribs) Created page with "The Colonists Mod File naming conventions These filenames will be "read" and processed =Special Files= :translation.csv :ui.json :render.json :bot_names.txt =Object Specifi..." |
Stlnegril9 (talk | contribs) |
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| Line 4: | Line 4: | ||
=Special Files= | =Special Files= | ||
:translation.csv | :translation.csv | ||
:ui.json | :'''[[ModUI|ui.json]]''' | ||
:render.json | :render.json | ||
:bot_names.txt | :bot_names.txt | ||
=Object Specific Files= | =Object Specific Files= | ||
Revision as of 19:48, 18 August 2021
The Colonists Mod File naming conventions
These filenames will be "read" and processed
Special Files
- translation.csv
- ui.json
- render.json
- bot_names.txt
Object Specific Files
- animals.json
- boats.json
- buildings.json
- flora.json
- market.json
- natural_resources.json
- projectiles.json
- resources.json
- structures.json
- techs.json
- trains.json
- units.json
Image Files
- xyz.png (xyz match object name in mod, e.g. "building_200_L2.png")
- floor_buildings.png
3D Model Files
- xyz.assetbundle