MiscCatModIds

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ID Text Icon Where Used
MiscCat_0_Name Fish Fish input on Fishing Hut panel
MiscCat_1_Name Water Source Water Source input on Well panel
MiscCat_2_Name Trees Trees output on Forestry panel
MiscCat_3_Name Wheat Field Wheat Field input on Wheat Farm panel
MiscCat_4_Name Seeds Seeds input on Forestry panel
MiscCat_5_Name Cobbled Roads Cobbled Roads output on Road Layer L1 panel
MiscCat_6_Name Orchard Plot Orchard Plot input on Orchard panel
MiscCat_7_Name Various Resources Various Resources output on Surface Mine L1, L2, L3, Shaft Mine L1,L2
input on Workshop L1,L2, L3 panel
MiscCat_8_Name Research Research output on Workshop L1,L2, L3 panel
MiscCat_9_Name Brick Roads Brick Roads output on Road Layer L2 panel
MiscCat_10_Name Mining L1 Mining L1 input on Surface Mine L1 panel
MiscCat_11_Name Mining L2 Mining L2 input on Surface Mine L2, Shaft Mine L1 panel
MiscCat_12_Name Mining L3 Mining L3 input on Surface Mine L3, Shaft Mine L2 panel
MiscCat_13_Name Vegetable Plots Vegetable Plots input on Vegetable Farm panel
MiscCat_14_Name Cocoa Tree Plots Cocoa Tree input on Cocoa Farm panel
Pumpkin_MiscCat_13_Name Pumpkin Patches input on (Seasonal) Pumpkin Farm panel

MiscCat can be used to control the icon on a building's input and/or output panel
See "itemRequirements" entries of buildings in various "production" types within "ageComponentsDict": {"LEVEL_1": [] }

Icon

image file naming convention: misccategory_201.png
image file should be 48x48 pixel size with transparent background

Notes

Note that input panels can also come from:
Resource icons from "itemTypeId" entries in "itemRequirements"
Animal icons from "animalTypeId" entries in "itemRequirements"
Fuel icons from "itemCategory" entries in types within "fuelRequirements": [] under "ageComponentsDict": {"LEVEL_1": ["$type": "BuildingFuelConsumptionDataInfo, Game"] }
Energy icons from "itemTypeId" entries in types within "fuelRequirements": [] under "ageComponentsDict": {"LEVEL_1": ["$type": "BuildingFuelConsumptionDataInfo, Game"] }