ModageComponentsDicts: Difference between revisions
Jump to navigation
Jump to search
Stlnegril9 (talk | contribs) No edit summary |
Stlnegril9 (talk | contribs) No edit summary |
||
| (7 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
place holder, under construction. <br> | place holder, under construction. <br> | ||
List of all the ageComponentsDict and examples of buildings using them. <br> | List of all the ageComponentsDict and examples of buildings using them. <br> | ||
<br> | <br> | ||
"LEVEL_1": [], "LEVEL21": [], or "LEVEL_3": [], <br> | "LEVEL_1": [], "LEVEL21": [], or "LEVEL_3": [], <br> | ||
<br> | <br> | ||
=Mod Building.json ageComponentsDict = | |||
BuildingConstructionDataInfo | Table of ageComponentsDict building.json entries: | ||
BuildingProductionDataInfo | {| class="wikitable sortable" style="text-align: center" | ||
|- | |||
BuildingStructuresDataInfo | ! Entry !! Description !! Used In | ||
BuildingMilitaryDataInfo | |- | ||
| BuildingFuelConsumptionDataInfo | |||
| [[Fuel]] or [[Energy]] consumed | |||
| Example | |||
|- | |||
| BuildingConstructionDataInfo | |||
| Resources needed for construction | |||
| Example | |||
|- | |||
| [[ModBuildingProductionDataInfo|BuildingProductionDataInfo]] | |||
| Resources needed and produced for production | |||
| Example | |||
|- | |||
| [[ModBuildingProductionDataInfo|BuildingProductionTreeFarmDataInfo]] | |||
| Buildings that use structure [[StructureModIds|TreeField]] | |||
| [[Orchard]], [[Cocoa Farm]] | |||
|- | |||
| BuildingStructuresDataInfo | |||
| controls structure, min/max amount, location of [[StructureModIds|Structures]] | |||
| Animal Farms, Tree Farms, Field Farms, Harbours | |||
|- | |||
| [[ModBuildingProductionDataInfo|BuildingProductionFishingHutDataInfo]] | |||
| Fishing info | |||
| [[Fishing Hut]] | |||
|- | |||
| [[ModBuildingProductionDataInfo|BuildingProductionForestryDataInfo]] | |||
| plantableFlora, process time, yield | |||
| [[Forestry]] | |||
|- | |||
| BuildingMilitaryDataInfo | |||
| Tile ownership and Military info | |||
| Watchtower [[Watchtower_L1|L1]], [[Watchtower_L2|L2]], [[Watchtower_L3|L3]], [[Harbour]],[[Large Harbour]], [[Colony Ship]] | |||
|- | |||
| [[ModBuildingProductionDataInfo|BuildingProductionLumberjackDataInfo]] | |||
| Tree Harvesting | |||
| Lumberjack Hut [[Lumberjack_Hut_L1|L1]], [[Lumberjack_Hut_L2|L2]], [[Lumberjack_Hut_L3|L3]] | |||
|- | |||
| BuildingProximityBoostDataInfo | |||
| bot boost range and power | |||
| Monuments | |||
|- | |||
| [[ModBuildingProductionDataInfo|BuildingProductionResourceCollectorDataInfo]] | |||
| Surface Mining | |||
| Surface Mine [[Surface_Mine_L1|L1]], [[Surface_Mine_L2|L2]], [[Surface_Mine_L3|L3]] | |||
|- | |||
| [[ModBuildingProductionDataInfo|BuildingProductionRoadImproverDataInfo]] | |||
| road improvemnet pathType, roadType, resource used | |||
| Road Layer [[Road_Layer_L1|L1]], [[Road_Layer_L2|L2]] | |||
|- | |||
| [[ModBuildingProductionDataInfo|BuildingProductionMountainMineDataInfo]] | |||
| Shaft Mine info | |||
| Shaft Mine [[Shaft_Mine_L1|L1]], [[Shaft_Mine_L2|L2]] | |||
|- | |||
| [[ModBuildingProductionDataInfo|BuildingProductionPlantableFarmDataInfo]] | |||
| buildings that use structure [[StructureModIds|PlantableField]] | |||
| [[Wheat Farm]],[[Vegetable Farm]] | |||
|- | |||
| BuildingTechResearchDataInfo | |||
| Research | |||
| Workshop [[Workshop_L1|L1]], [[Workshop_L2|L2]], [[Workshop_L3|L3]] | |||
|- | |||
|} | |||
Latest revision as of 01:05, 16 December 2022
place holder, under construction.
List of all the ageComponentsDict and examples of buildings using them.
"LEVEL_1": [], "LEVEL21": [], or "LEVEL_3": [],
Mod Building.json ageComponentsDict
Table of ageComponentsDict building.json entries:
| Entry | Description | Used In |
|---|---|---|
| BuildingFuelConsumptionDataInfo | Fuel or Energy consumed | Example |
| BuildingConstructionDataInfo | Resources needed for construction | Example |
| BuildingProductionDataInfo | Resources needed and produced for production | Example |
| BuildingProductionTreeFarmDataInfo | Buildings that use structure TreeField | Orchard, Cocoa Farm |
| BuildingStructuresDataInfo | controls structure, min/max amount, location of Structures | Animal Farms, Tree Farms, Field Farms, Harbours |
| BuildingProductionFishingHutDataInfo | Fishing info | Fishing Hut |
| BuildingProductionForestryDataInfo | plantableFlora, process time, yield | Forestry |
| BuildingMilitaryDataInfo | Tile ownership and Military info | Watchtower L1, L2, L3, Harbour,Large Harbour, Colony Ship |
| BuildingProductionLumberjackDataInfo | Tree Harvesting | Lumberjack Hut L1, L2, L3 |
| BuildingProximityBoostDataInfo | bot boost range and power | Monuments |
| BuildingProductionResourceCollectorDataInfo | Surface Mining | Surface Mine L1, L2, L3 |
| BuildingProductionRoadImproverDataInfo | road improvemnet pathType, roadType, resource used | Road Layer L1, L2 |
| BuildingProductionMountainMineDataInfo | Shaft Mine info | Shaft Mine L1, L2 |
| BuildingProductionPlantableFarmDataInfo | buildings that use structure PlantableField | Wheat Farm,Vegetable Farm |
| BuildingTechResearchDataInfo | Research | Workshop L1, L2, L3 |