ModageComponentsDicts: Difference between revisions
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|- | |- | ||
| BuildingFuelConsumptionDataInfo | | BuildingFuelConsumptionDataInfo | ||
| Fuel or Energy consumed | | [[Fuel]] or [[Energy]] consumed | ||
| Example | | Example | ||
|- | |- | ||
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| Example | | Example | ||
|- | |- | ||
| BuildingProductionDataInfo | | [[ModBuildingProductionDataInfo|BuildingProductionDataInfo]] | ||
| Resources needed for production | | Resources needed and produced for production | ||
| Example | | Example | ||
|- | |- | ||
| BuildingProductionTreeFarmDataInfo | | [[ModBuildingProductionDataInfo|BuildingProductionTreeFarmDataInfo]] | ||
| | | Buildings that use structure [[StructureModIds|TreeField]] | ||
| [[Orchard]], [[Cocoa Farm]] | | [[Orchard]], [[Cocoa Farm]] | ||
|- | |- | ||
| BuildingStructuresDataInfo | | BuildingStructuresDataInfo | ||
| controls structure, | | controls structure, min/max amount, location of [[StructureModIds|Structures]] | ||
| Animal Farms, Tree Farms, Field Farms, Harbours | | Animal Farms, Tree Farms, Field Farms, Harbours | ||
|- | |- | ||
| BuildingProductionFishingHutDataInfo | | [[ModBuildingProductionDataInfo|BuildingProductionFishingHutDataInfo]] | ||
| Fishing info | | Fishing info | ||
| [[Fishing Hut]] | | [[Fishing Hut]] | ||
|- | |- | ||
| BuildingProductionForestryDataInfo | | [[ModBuildingProductionDataInfo|BuildingProductionForestryDataInfo]] | ||
| plantableFlora, process time, yield | | plantableFlora, process time, yield | ||
| [[Forestry]] | | [[Forestry]] | ||
| Line 42: | Line 42: | ||
| Watchtower [[Watchtower_L1|L1]], [[Watchtower_L2|L2]], [[Watchtower_L3|L3]], [[Harbour]],[[Large Harbour]], [[Colony Ship]] | | Watchtower [[Watchtower_L1|L1]], [[Watchtower_L2|L2]], [[Watchtower_L3|L3]], [[Harbour]],[[Large Harbour]], [[Colony Ship]] | ||
|- | |- | ||
| BuildingProductionLumberjackDataInfo | | [[ModBuildingProductionDataInfo|BuildingProductionLumberjackDataInfo]] | ||
| Tree Harvesting | | Tree Harvesting | ||
| Lumberjack Hut [[Lumberjack_Hut_L1|L1]], [[Lumberjack_Hut_L2|L2]], [[Lumberjack_Hut_L3|L3]] | | Lumberjack Hut [[Lumberjack_Hut_L1|L1]], [[Lumberjack_Hut_L2|L2]], [[Lumberjack_Hut_L3|L3]] | ||
| Line 50: | Line 50: | ||
| Monuments | | Monuments | ||
|- | |- | ||
| BuildingProductionResourceCollectorDataInfo | | [[ModBuildingProductionDataInfo|BuildingProductionResourceCollectorDataInfo]] | ||
| Surface Mining | | Surface Mining | ||
| Surface Mine [[Surface_Mine_L1|L1]], [[Surface_Mine_L2|L2]], [[Surface_Mine_L3|L3]] | | Surface Mine [[Surface_Mine_L1|L1]], [[Surface_Mine_L2|L2]], [[Surface_Mine_L3|L3]] | ||
|- | |- | ||
| BuildingProductionRoadImproverDataInfo | | [[ModBuildingProductionDataInfo|BuildingProductionRoadImproverDataInfo]] | ||
| road improvemnet pathType, roadType, resource used | | road improvemnet pathType, roadType, resource used | ||
| Road Layer [[Road_Layer_L1|L1]], [[Road_Layer_L2|L2]] | | Road Layer [[Road_Layer_L1|L1]], [[Road_Layer_L2|L2]] | ||
|- | |- | ||
| BuildingProductionMountainMineDataInfo | | [[ModBuildingProductionDataInfo|BuildingProductionMountainMineDataInfo]] | ||
| Shaft Mine info | | Shaft Mine info | ||
| Shaft Mine [[Shaft_Mine_L1|L1]], [[Shaft_Mine_L2|L2]] | | Shaft Mine [[Shaft_Mine_L1|L1]], [[Shaft_Mine_L2|L2]] | ||
|- | |- | ||
| BuildingProductionPlantableFarmDataInfo | | [[ModBuildingProductionDataInfo|BuildingProductionPlantableFarmDataInfo]] | ||
| buildings that use structure [[StructureModIds|PlantableField]] | | buildings that use structure [[StructureModIds|PlantableField]] | ||
| [[Wheat Farm]],[[Vegetable Farm]] | | [[Wheat Farm]],[[Vegetable Farm]] | ||
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|- | |- | ||
|} | |} | ||
Latest revision as of 01:05, 16 December 2022
place holder, under construction.
List of all the ageComponentsDict and examples of buildings using them.
"LEVEL_1": [], "LEVEL21": [], or "LEVEL_3": [],
Mod Building.json ageComponentsDict
Table of ageComponentsDict building.json entries:
| Entry | Description | Used In |
|---|---|---|
| BuildingFuelConsumptionDataInfo | Fuel or Energy consumed | Example |
| BuildingConstructionDataInfo | Resources needed for construction | Example |
| BuildingProductionDataInfo | Resources needed and produced for production | Example |
| BuildingProductionTreeFarmDataInfo | Buildings that use structure TreeField | Orchard, Cocoa Farm |
| BuildingStructuresDataInfo | controls structure, min/max amount, location of Structures | Animal Farms, Tree Farms, Field Farms, Harbours |
| BuildingProductionFishingHutDataInfo | Fishing info | Fishing Hut |
| BuildingProductionForestryDataInfo | plantableFlora, process time, yield | Forestry |
| BuildingMilitaryDataInfo | Tile ownership and Military info | Watchtower L1, L2, L3, Harbour,Large Harbour, Colony Ship |
| BuildingProductionLumberjackDataInfo | Tree Harvesting | Lumberjack Hut L1, L2, L3 |
| BuildingProximityBoostDataInfo | bot boost range and power | Monuments |
| BuildingProductionResourceCollectorDataInfo | Surface Mining | Surface Mine L1, L2, L3 |
| BuildingProductionRoadImproverDataInfo | road improvemnet pathType, roadType, resource used | Road Layer L1, L2 |
| BuildingProductionMountainMineDataInfo | Shaft Mine info | Shaft Mine L1, L2 |
| BuildingProductionPlantableFarmDataInfo | buildings that use structure PlantableField | Wheat Farm,Vegetable Farm |
| BuildingTechResearchDataInfo | Research | Workshop L1, L2, L3 |