ModUnits: Difference between revisions
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=Bot Materials= | =Bot Materials= | ||
== Main Material == | |||
The material of bots can be changed using an image file, '''bot_material_main.png''' in a mod.<br> | The material of bots can be changed using an image file, '''bot_material_main.png''' in a mod.<br> | ||
The file should be | The file should be 512x512 pixels and consist of 16 128x128 pixel subsections, 8 of which are used for each colour of the Colony Ship possibilities.<br> | ||
Each sub-section is further divided into 16 32x32 squares representing the colour for parts of the bots' materials.<br> | Each sub-section is further divided into 16 32x32 pixel squares representing the colour for parts of the bots' materials.<br> | ||
Example File: <br> | Example File: <br> | ||
[[File:Bot_material_main.png|512px|Bot_material_main.png]] | [[File:Bot_material_main.png|512px|Bot_material_main.png]]<br> | ||
== Sub-section mapping: == | |||
<br> | <br> | ||
[[File:ExampleSubSection_Numbered.png|128px|Bot_material_main-label-mapping]]<br> | |||
::# - Bot Wheels Outer (all Bots that have wheels - i.e. most) | |||
::# - Bot Wheels Inner (all Bots that have wheels - i.e. most), Shovel (Forester), Hammer + Wrench (Blacksmith?) Helmet Strap (RepairBot? +?+?) | |||
::# - Main Bot Material | |||
::# - Unused? | |||
::# - Mallets, Picks, FishHook, Threshers, AxeHead, Exhaust Pipes | |||
::# - Cap Trim (TrainBot), HardHat (BuildBot) | |||
::# - Apron (BakerBot) | |||
::# - FishingPole (FisherBot), SeedPile(TreeBot), BackCoil (RoadBot, BuildBot, RepairBot, ShipwrihtBot) | |||
::# - FishingLine (FisherBot), HardHat Lamp (Shaft Miner Bot) | |||
::# - Cap (TreeBot) | |||
::# - Apron (Blacksmith, TrainBot), Cap (TrainBot) | |||
::# - Unused | |||
::# - Unused | |||
::# - Unused | |||
::# - Unused | |||
::# - Main Colony Colour + Mask Trim, Gloves, Many Caps, etc. (Swaps out to appropriate main section when Colony Color is changed in game). | |||
<br> | <br> | ||
'''bot_material_ramp.png''' should be a 128 x 128 file | <br> | ||
== Color Ramp == | |||
'''bot_material_ramp.png''' should be a 128 x 128 pixel sized file for the color ramp.<br> | |||
Example bot_material_ramp file. <br> | |||
[[File:Bot_material_ramp.png|128px|Bot_material_ramp.png]] | [[File:Bot_material_ramp.png|128px|Bot_material_ramp.png]] | ||
Latest revision as of 14:23, 14 July 2023
Mod Units Translation.csv
List of fields used in translation.csv for Units
Mod Units/Bots
JSON
{
"units": [
{
"pickUpTime": 0.5,
"dropOffTime": 0.5,
"utilityDropOff2Time": 0.7,
"utilityDropOff1Time": 0.5,
"utilityDropOff0Time": 0.3,
"blockedCheckInterval": 5.0,
"typeId": 0, // unit-bot ID
"componentInfos": [
{
"$type": "EntityLocomotorDataInfo, Game",
"maxSpeed": 0.05,
"accelerationFactor": 1.0, //??
"typeId": 6 // = unit-bit
}
]
},
}
Icon
None
3D Models
None (tbd)
Bot Materials
Main Material
The material of bots can be changed using an image file, bot_material_main.png in a mod.
The file should be 512x512 pixels and consist of 16 128x128 pixel subsections, 8 of which are used for each colour of the Colony Ship possibilities.
Each sub-section is further divided into 16 32x32 pixel squares representing the colour for parts of the bots' materials.
Example File:

Sub-section mapping:
- - Bot Wheels Outer (all Bots that have wheels - i.e. most)
- - Bot Wheels Inner (all Bots that have wheels - i.e. most), Shovel (Forester), Hammer + Wrench (Blacksmith?) Helmet Strap (RepairBot? +?+?)
- - Main Bot Material
- - Unused?
- - Mallets, Picks, FishHook, Threshers, AxeHead, Exhaust Pipes
- - Cap Trim (TrainBot), HardHat (BuildBot)
- - Apron (BakerBot)
- - FishingPole (FisherBot), SeedPile(TreeBot), BackCoil (RoadBot, BuildBot, RepairBot, ShipwrihtBot)
- - FishingLine (FisherBot), HardHat Lamp (Shaft Miner Bot)
- - Cap (TreeBot)
- - Apron (Blacksmith, TrainBot), Cap (TrainBot)
- - Unused
- - Unused
- - Unused
- - Unused
- - Main Colony Colour + Mask Trim, Gloves, Many Caps, etc. (Swaps out to appropriate main section when Colony Color is changed in game).
Color Ramp
bot_material_ramp.png should be a 128 x 128 pixel sized file for the color ramp.
Example bot_material_ramp file.
