Transport Rules: Difference between revisions

From The Colonists
Jump to navigation Jump to search
creation
 
No edit summary
 
(24 intermediate revisions by 2 users not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__
Transport Rules can be crucial for managing the flow of [[Resource|resources]] around your colony. Rules can be applied at the following locations:
=How It Works=
Transport Rules can be crucial for managing the flow of [[Resource|resources]] around your colony. The objective of using rules is to manage efficiency and prevent road, harbour and train stations from getting backed-up and blocked. You can also restrict resource movement per building by using [[Building Rules]].


=[[Road Posts]]=
Rules can be applied at the following locations.


If you apply a rule to a [[Roads and Paths|road post]] it will affect all [[Resource|resources]] arriving from all connected roads.
==[[Roads and Paths#Roads_.2B_Road_Posts|Road Posts]]==


=Harbours & Train Stations=
If you apply a rule to a [[Roads and Paths#Roads_.2B_Road_Posts|road post]] it will affect all [[Resource|resources]] arriving from all connected roads.
 
==Harbours & Train Stations==


For transport buildings rules can be applied to [[Resource|resources]] that are imported (unloaded from [[boats]]/[[trains]]), exported (loaded onto boats/trains), or both.
For transport buildings rules can be applied to [[Resource|resources]] that are imported (unloaded from [[boats]]/[[trains]]), exported (loaded onto boats/trains), or both.


=Boats & Trains=
==Boats & Trains==
 
For each stop that a [[boats|boat]] or [[trains|train]] makes, rules can be applied to affect which [[Resource|resources]] are '''loaded''' onto, that [[boats|boat]] or [[trains|train]].


For each stop that a [[boats|boat]] or [[trains|train]] makes, rules can be applied to affect which [[Resource|resources]] are loaded onto the [[boats|boat]] or [[trains|train]].
To add stop-specific rules for a Boat or Train, click the Boat or Train, then click the "+" (plus) button on that specific stop to open the "Manage rules" panel and modify Blacklist, Blacklist except Storage or Whitelist, Whitelist except Storage rules.


=Rule Types=
==Rule Types==


There are different types of rules that can be applied:
There are different types of rules that can be applied:
Line 24: Line 29:


*Note:* A ruleset cannot hold both blacklist and whitelist as they would conflict, so once you have set a rule of one type, the other type will be disabled.
*Note:* A ruleset cannot hold both blacklist and whitelist as they would conflict, so once you have set a rule of one type, the other type will be disabled.
'''Hotkeys'''
Use '''C''' + click on a road post for copying the road post's blacklist and whitelist rules.
Use '''V''' + click on a building for pasting the road post's blacklist and whitelist rules.
==Examples==
(left image) Here is a simple, common example of using resource rules at a road post to ensure that food and water are only delivered to the nearby houses.<br>
The roadpost on the main road that connects to the [[Residence L1|Residences]],[[ Well]], and [[Sheep Farm]], has blacklisted Water/Meat/Vegetables/Fish. This not only maintains regular supply to these houses but it also helps keep your roads clear.<BR>
(right image) This example demonstrates that Nichol's Clipper could be loaded with any ''routable'' resource except Brick and only Stone if the Stone was routable to a storage yard.<BR>  While at ClayCoveCenter Harbour, Nichol's Clipper could be loaded with any ''routable'' resource except Logs and Planks only if they were routable to storage yard.<BR>
At CoalCove Harbor, anything can be loaded.<BR>
This example assumes that the Harbour rules allow for the same resources to be exported.  Each individual Harbour has rules that could prevent exporting and importing of resources despite what the Clipper rules are.<BR>
[[File: RoadPostRuleExample.png|Road Post Example]]      [[File: ClipperRulesExample.png|Clipper Rules Example]]

Latest revision as of 11:29, 25 September 2024

How It Works

Transport Rules can be crucial for managing the flow of resources around your colony. The objective of using rules is to manage efficiency and prevent road, harbour and train stations from getting backed-up and blocked. You can also restrict resource movement per building by using Building Rules.

Rules can be applied at the following locations.

If you apply a rule to a road post it will affect all resources arriving from all connected roads.

Harbours & Train Stations

For transport buildings rules can be applied to resources that are imported (unloaded from boats/trains), exported (loaded onto boats/trains), or both.

Boats & Trains

For each stop that a boat or train makes, rules can be applied to affect which resources are loaded onto, that boat or train.

To add stop-specific rules for a Boat or Train, click the Boat or Train, then click the "+" (plus) button on that specific stop to open the "Manage rules" panel and modify Blacklist, Blacklist except Storage or Whitelist, Whitelist except Storage rules.

Rule Types

There are different types of rules that can be applied:

- Blacklist - If you blacklist a resources it will not be able to pass through under any circumstance.
- Blacklist Except Storage - This option means accept the resources if it's going to a storage yard.
- Whitelist - means only the selected resources will be able to pass through.
- Whitelist Storage Only - This option means only whitelisted resources will be able to pass through and only if they're going to a storage yard.

  • Note:* A ruleset cannot hold both blacklist and whitelist as they would conflict, so once you have set a rule of one type, the other type will be disabled.

Hotkeys

Use C + click on a road post for copying the road post's blacklist and whitelist rules.

Use V + click on a building for pasting the road post's blacklist and whitelist rules.

Examples

(left image) Here is a simple, common example of using resource rules at a road post to ensure that food and water are only delivered to the nearby houses.
The roadpost on the main road that connects to the Residences,Well, and Sheep Farm, has blacklisted Water/Meat/Vegetables/Fish. This not only maintains regular supply to these houses but it also helps keep your roads clear.

(right image) This example demonstrates that Nichol's Clipper could be loaded with any routable resource except Brick and only Stone if the Stone was routable to a storage yard.
While at ClayCoveCenter Harbour, Nichol's Clipper could be loaded with any routable resource except Logs and Planks only if they were routable to storage yard.
At CoalCove Harbor, anything can be loaded.
This example assumes that the Harbour rules allow for the same resources to be exported. Each individual Harbour has rules that could prevent exporting and importing of resources despite what the Clipper rules are.
Road Post Example Clipper Rules Example