ModRender: Difference between revisions

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add floorColliderUnitIdHash
add floorColliderUtilityUnitSpecificBuildingIdHash
Line 26: Line 26:
| Defines which bot/units use colliders on Floor layer
| Defines which bot/units use colliders on Floor layer
| [[floorColliderUnitIdHash|floorColliderUnitIdHash]]
| [[floorColliderUnitIdHash|floorColliderUnitIdHash]]
|-
| floorColliderUtilityUnitSpecificBuildingIdHash
| Defines which bot/units use colliders on Floor layer
| [[floorColliderSpecificBuilding|floorColliderUtilityUnitSpecificBuildingIdHash]]
|-
|-
|}
|}

Revision as of 14:27, 23 July 2022

The render.json file may be used to change the rendering of the "floor" of objects.

JSON fields

Name Description Link
buildingFloorCoordDict Defines coordinates of building floor in render file BuildingFloorCoordDict
structureFloorCoordDict Defines coordinates of structure floor in render file StructureFloorCoordDict
treeFieldRenderSpecDict Defines tree rendering TreeFieldRenderSpecDict
plantableFieldRenderSpecDict Defines crop/plantable field rendering PlantableFieldRenderSpecDict
floorColliderUnitIdHash Defines which bot/units use colliders on Floor layer floorColliderUnitIdHash
floorColliderUtilityUnitSpecificBuildingIdHash Defines which bot/units use colliders on Floor layer floorColliderUtilityUnitSpecificBuildingIdHash