ModRender
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The render.json file may be used to change the rendering of the "floor" of objects.
JSON fields
| Name | Description | Link |
|---|---|---|
| Structure-Related | ||
| treeFieldRenderSpecDict | Defines tree rendering | TreeFieldRenderSpecDict |
| plantableFieldRenderSpecDict | Defines crop/plantable field rendering | PlantableFieldRenderSpecDict |
| structureDynamicFloorSpecs | Defines the rendering of structure floor | structureDynamicFloorSpecs |
| Terrain-Related | ||
| terrainTypeColorsSpecs | Array of colors for trerrain types | terrainTypeColorsSpecs |
| terrainTypeDetailSpecs | Defines the details to be used on Terrain Types | terrainTypeDetailSpecs |
| detailDarkness | Modifies Darkness Tint on Terrain Detail | terrainDetailDarkness |
| waterFoamColor | Modifies Color of water's edge | waterFoamColor |
| Unit Collider-Related | ||
| floorColliderUnitIdSpecs | Defines which bot/units use colliders on Floor layer | floorColliderUnitIdSpecs |
| floorColliderUtilityUnitSpecificBuildingIdHash | Defines buildings stackbots will use colliders on Floor layer | floorColliderSpecificBuilding |
| OBSOLETE | ||