ModRender

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The render.json file may be used to change the rendering of the "floor" of objects.

JSON fields

Name Description Link
Structure-Related
treeFieldRenderSpecDict Defines tree rendering TreeFieldRenderSpecDict
plantableFieldRenderSpecDict Defines crop/plantable field rendering PlantableFieldRenderSpecDict
structureDynamicFloorSpecs Defines the rendering of structure floor structureDynamicFloorSpecs
Terrain-Related
terrainTypeColorsSpecs Array of colors for trerrain types terrainTypeColorsSpecs
terrainTypeDetailSpecs Defines the details to be used on Terrain Types terrainTypeDetailSpecs
detailDarkness Modifies Darkness Tint on Terrain Detail terrainDetailDarkness
waterFoamColor Modifies Color of water's edge waterFoamColor
Unit Collider-Related
floorColliderUnitIdSpecs Defines which bot/units use colliders on Floor layer floorColliderUnitIdSpecs
floorColliderUtilityUnitSpecificBuildingIdHash Defines buildings stackbots will use colliders on Floor layer floorColliderSpecificBuilding
OBSOLETE
structureFloorCoordDict Defines coordinates of structure floor in render file StructureFloorCoordDict
Building-Related
buildingFloorCoordDict Defines coordinates of building floor in its render file BuildingFloorCoordDict