ModBuildingProductionDataInfo: Difference between revisions

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add in additional BuildingProduction Types - placeholders
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Other BuildingProduction Types may have additional entries:<br>
Other BuildingProduction Types may have additional entries:<br>
==Mod Building.json - ageComponentsDict - BuildingProductionFishingHutDataInfo==
==Mod Building.json - ageComponentsDict - BuildingProductionFishingHutDataInfo==
Table of building.json -> ageComponentsDict -> BuildingProductionFishingHutDataInfoentries:
{| class="wikitable sortable" style="text-align: center"
|-
! Entry !! Description !! Example
|-
| fishingTileOffset
| tile location of fish tile
| default
|-
| intoProcessTime
| delay in?
| 1.75
|-
| outOfProcessTime
| delay out?
| 6.0
|-
|}
==Mod Building.json - ageComponentsDict - BuildingProductionForestryDataInfo==
==Mod Building.json - ageComponentsDict - BuildingProductionForestryDataInfo==
==Mod Building.json - ageComponentsDict - BuildingProductionLumberjackDataInfo==
==Mod Building.json - ageComponentsDict - BuildingProductionLumberjackDataInfo==

Revision as of 00:04, 16 December 2022

BuildingConstruction Types

place holder, under construction.
List of all the BuildingConstructionDataInfo entries and example values.

Mod Building.json - ageComponentsDict - BuildingProductionDataInfo

Table of building.json -> ageComponentsDict -> BuildingProductionDataInfo entries:

Entry Description Example Non-Default Example
$type "BuildingProductionDataInfo, Game" default
processTime length of production cycle 30.0
minProcessTime Animal Field related -1.0 Sheep_Farm, Cow_Farm
additionalTime ?? 0.0 Bakery, Fishing_Hut, Forestry, Lumberjack Hut L3, Surface_Mine_L3, Road_Layer_L1, Vegetable Farm, Wheat Farm,
itemStackGroupsProduced array of resource(s) produced example
miscCatProduced ID of icon for output panel 255 Forestry, Road Layer, Shaft Mine, Workshop
itemRequirements array of tech required -
defaultProductionBalance default split for multiple outputs 50 Sheep_Farm Obsolete reasons?
isClearanceModeAvailable Destroy produced resource false Lumberjack Hut L3, Surface_Mine_L3
displayProcessTime ?? -1.0 27, 58, 47, 68, 67, 30, 25, 1, 23, 26, 4, 45, 50, 35, 19
workerProductionSpeedBoostFactor yyy 1.0
activeDirtyType 0, unless animation called every frame, then=4 4
typeId 21 = BuildingProductionDataInfo 21

Other BuildingProduction Types may have additional entries:

Mod Building.json - ageComponentsDict - BuildingProductionFishingHutDataInfo

Table of building.json -> ageComponentsDict -> BuildingProductionFishingHutDataInfoentries:

Entry Description Example
fishingTileOffset tile location of fish tile default
intoProcessTime delay in? 1.75
outOfProcessTime delay out? 6.0

Mod Building.json - ageComponentsDict - BuildingProductionForestryDataInfo

Mod Building.json - ageComponentsDict - BuildingProductionLumberjackDataInfo

Mod Building.json - ageComponentsDict - BuildingProductionMountainMineDataInfo

Mod Building.json - ageComponentsDict - BuildingProductionPlantableFarmDataInfo

Mod Building.json - ageComponentsDict - BuildingProductionResourceCollectorDataInfo

Mod Building.json - ageComponentsDict - BuildingProductionRoadImproverDataInfo

Mod Building.json - ageComponentsDict - BuildingProductionTreeFarmDataInfo

End