StructureDynamicFloorSpecs: Difference between revisions
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== Structure Dynamic Floor Specs == | |||
Specifies which image file is used for the rendering of the "floor" of structures (e.g. Sheep Farm Fields, Orchard Plots).<br> | Specifies which image file is used for the rendering of the "floor" of structures (e.g. Sheep Farm Fields, Orchard Plots).<br> | ||
An entry of "structureId": 202, "dynamicFloorId": 222 would use the image '''"dynamicfloor_222.png"''' for rendering the floor of structure 202. <br> | An entry of "structureId": 202, "dynamicFloorId": 222 would use the image '''"dynamicfloor_222.png"''' for rendering the floor of structure 202. <br> | ||
Revision as of 18:27, 21 December 2022
Structure Dynamic Floor Specs
Specifies which image file is used for the rendering of the "floor" of structures (e.g. Sheep Farm Fields, Orchard Plots).
An entry of "structureId": 202, "dynamicFloorId": 222 would use the image "dynamicfloor_222.png" for rendering the floor of structure 202.
See StructureModIds for the IDs of existing structures.
Note some buildings use images built into 3D prefabs for structures and do not need structureDynamicFloorSpecs entries (e.g. platforms in TranStations and piers in boat-related buildings).
Example entry in render.json
"structureDynamicFloorSpecs": [
{
"structureId": 1,
"dynamicFloorId": 1
},
{
"structureId": 2,
"dynamicFloorId": 1
},
{
"structureId": 3,
"dynamicFloorId": 2
},
{
"structureId": 202,
"dynamicFloorId": 222
}
]
Image File
Note the image uses 128x128 pixels per tile - plus 8 pixel bleed on each side and a transparent background.
Example image showing (from bottom to top):
- All 4 sides adjacent to plots
- 2 sides adjacent to plots
- 3 sides adjacent to plots
- 2 opposite sides adjacent to plots
- 1 side adjacent to plots
Note that a single, non-dynamic, image can also be used for the floor of a structure, using files names such as "structurefloor_XXX.png"
