ModUnits: Difference between revisions
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Stlnegril9 (talk | contribs) initial bot_material_main.png descirption. |
Stlnegril9 (talk | contribs) |
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None (tbd) | None (tbd) | ||
=Bot Materials= | =Bot Materials= | ||
'''bot_material_main.png''' should be 512 x 512 pixels and consist of 16 128 x 128 subsections, 8 of which are used for each colour of the Colony Ship possibilities.<br> | The material of bots can be changed using an image file, '''bot_material_main.png''' in a mod.<br> | ||
The file should be 512 x 512 pixels and consist of 16 128 x 128 subsections, 8 of which are used for each colour of the Colony Ship possibilities.<br> | |||
Each sub-section is further divided into 16 32x32 squares representing the colour for parts of the bots' materials.<br> | Each sub-section is further divided into 16 32x32 squares representing the colour for parts of the bots' materials.<br> | ||
Example File: <br> | Example File: <br> | ||
Revision as of 20:29, 21 December 2022
Mod Units Translation.csv
List of fields used in translation.csv for Units
Mod Units/Bots
JSON
{
"units": [
{
"pickUpTime": 0.5,
"dropOffTime": 0.5,
"utilityDropOff2Time": 0.7,
"utilityDropOff1Time": 0.5,
"utilityDropOff0Time": 0.3,
"blockedCheckInterval": 5.0,
"typeId": 0, // unit-bot ID
"componentInfos": [
{
"$type": "EntityLocomotorDataInfo, Game",
"maxSpeed": 0.05,
"accelerationFactor": 1.0, //??
"typeId": 6 // = unit-bit
}
]
},
}
Icon
None
3D Models
None (tbd)
Bot Materials
The material of bots can be changed using an image file, bot_material_main.png in a mod.
The file should be 512 x 512 pixels and consist of 16 128 x 128 subsections, 8 of which are used for each colour of the Colony Ship possibilities.
Each sub-section is further divided into 16 32x32 squares representing the colour for parts of the bots' materials.
Example File:
bot_material_ramp.png should be a 128 x 128 file representing ?? shading? TBD.
TBD - material and ramp file.