Placing Buildings: Difference between revisions
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| [[Building]]s are where your colonists create and produce [[Resource|resources]]. Each [[Building|building]] has at least one stackbot who drops offs and collects [[Resource|resources]] to and from [[road posts]].<BR><BR> | | [[Building]]s are where your colonists create and produce [[Resource|resources]]. Each [[Building|building]] has at least one stackbot who drops offs and collects [[Resource|resources]] to and from [[road posts]].<BR><BR> | ||
[[Building]]s produce [[Resource|resources]] that often support other buildings so placing them as close as possible will help with overall efficiency of your colony. For example to the right, an [[Shaft_Mine_L1|Iron Shaft Mine]] is supplying the [[Blast_Furnace| Blast Furnace]] which in turn is supplying the [[Blacksmith|Blacksmith]] which in turn is supplying the [[Workshop_L2|L2 Workshop]]. Using [[Small_Storage_Yard|Storage Yards]] can help manage other needed resources.<BR><BR> | [[Building]]s produce [[Resource|resources]] that often support other buildings so placing them as close as possible will help with overall efficiency of your colony. For example to the right, an [[Shaft_Mine_L1|Iron Shaft Mine]] is supplying the [[Blast_Furnace| Blast Furnace]] which in turn is supplying the [[Blacksmith|Blacksmith]] which in turn is supplying the [[Workshop_L2|L2 Workshop]]. Using [[Small_Storage_Yard|Storage Yards]] can help manage other needed resources.<BR><BR> | ||
You can also add [[Building Rules| | You can also add [[Building Rules|Building Rules]] to increase the efficiency of your colony. | ||
|[[File:BuildingPlacementExample.png|256]] | |[[File:BuildingPlacementExample.png|256]] | ||
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Revision as of 20:52, 15 September 2024
| Buildings are where your colonists create and produce resources. Each building has at least one stackbot who drops offs and collects resources to and from road posts. Buildings produce resources that often support other buildings so placing them as close as possible will help with overall efficiency of your colony. For example to the right, an Iron Shaft Mine is supplying the Blast Furnace which in turn is supplying the Blacksmith which in turn is supplying the L2 Workshop. Using Storage Yards can help manage other needed resources. |
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Hotkeys
Use B to enter building mode.
Use TAB to cycle through levels of a building that has multiple levels.
Or use KEYS 1 to = to jump between building categories and cycle between individual buildings.
Use R when placing a building to rotate its orientation.
Use F when placing a building to flip its orientation.
Use [ALT] when placing a building to have construction paused immediately.
Use C + click on a building for copying the building's export and import rules.
Use V + click on a building for pasting the building's export and import rules.

