Colony Intelligence: Difference between revisions

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==Resource Delivery==
==Resource Delivery==
[[File:ColonyStatistics.png|200px|left]]To improve overall Colony Productivity, it is good to manage on-time delivery of needed resources.<br>
[[File:ColonyStatistics.png|250px|left]]To improve overall Colony Productivity, it is good to manage on-time delivery of needed resources.<br>


Opening the Colony Statistics panel will give you the opportunity to look at '''“Recent Late Resources”''' activity.  You can toggle to include “On Time”, “Warnings” and “Alerts” in the panel.  Clicking on the listed resource in the panel will show you the path that the resource is taking.<br>
Opening the Colony Statistics panel will give you the opportunity to look at '''“Recent Late Resources”''' activity.  You can toggle to include “On Time”, “Warnings” and “Alerts” in the panel.  Clicking on the listed resource in the panel will show you the path that the resource is taking.<br>

Revision as of 12:00, 23 September 2024

Coming soon

Colony Statistics Panel

File:ColonyProductivity.png

Click the Colony Statistics icon in the upper left menu or click on the Colony Productivity circle icon in the upper-center panel.

Colony Productivity

File:ColonyProductivityPanel.png

Colony Productivity gives you a percentage of buildings that are able to and activity producing (not sleeping). Sleeping buildings have a "Zzz" indicator. Lower productivity is a good indicator that there are too many buildings that are sleeping for whatever reason. Those buildings could be waiting for resources or have full outgoing queues. However, if you halt a building's production, it is removed from the formula. Buildings that don't produce are not part of the calculation either (e.g. Storage Yards).

Optimal productivity is when a resource is available for the building to continue production from the building's production queue. Note: there is a small amount of time that the actual production is sleeping while the stackbot loads the resource(s) from the production queue.

For example: if you have a L1 Energy Pod and it is producing Energy that has immediate demand at a storage yard and the production queue is loaded, then you could achieve near 100% Colony Productivity (if that was all that was going on). However, what happens if there is no more Energy demand? Then the residence's outgoing queues will be full and buildings will go to sleep ("Zzz") pushing overall Colony Productivity to 0%.

Understanding each building's needs will help you optimize your Colony's Productivity. Here are some examples:

Resource Delivery

To improve overall Colony Productivity, it is good to manage on-time delivery of needed resources.

Opening the Colony Statistics panel will give you the opportunity to look at “Recent Late Resources” activity. You can toggle to include “On Time”, “Warnings” and “Alerts” in the panel. Clicking on the listed resource in the panel will show you the path that the resource is taking.

This panel will help you analyze your overall resource routing activity then you can utilize all the tools you have:


Example: Georginna’s Sawmill received a late resource. This means the building went to sleep ("Zzz") while that resource was being routed. This happened 3 days ago in game time. Even though the Sawmill sourced the log from the storage yard, the path the log had to take was from Darron’s Lumberjack had to travel by boat, then be stored, and then go to Georginna’s Sawmill.

Colony Income

This is only available for games that have Market enabled.

Tech Research Stats

Resource Storage Panel

Potential Surplus Panel