ModsFileNamingConventions: Difference between revisions

From The Colonists
Jump to navigation Jump to search
No edit summary
No edit summary
Line 12: Line 12:
:[[ModAnimals|animals.json]]
:[[ModAnimals|animals.json]]
:[[ModBoats|boats.json]]
:[[ModBoats|boats.json]]
:buildings.json
:[[ModBuildings|buildings.json]]
:flora.json
:[[ModFlora|flora.json]]
:global.json
:[[ModMarket|market.json]]
:market.json
:[[ModNatural_Resources|natural_resources.json]]
:natural_resources.json
:[[ModProjectiles|projectiles.json]]
:projectiles.json
:[[ModResources|resources.json]]
:resources.json
:[[ModStructures|structures.json]]
:structures.json
:[[ModTechs|techs.json]]
:techs.json
:[[ModTrains|trains.json]]
:trains.json
:[[ModUnits|units.json]]
:units.json
 


=Image Files=
=Image Files=

Revision as of 17:08, 18 January 2022

The Colonists Mod file naming conventions

The following filenames in a mod folder will be "read" and processed.
The file "custom_log.txt" should show results of processing each file.

Special Files

translation.csv
ui.json
render.json
bot_names.txt
global.json

Object Specific Files

animals.json
boats.json
buildings.json
flora.json
market.json
natural_resources.json
projectiles.json
resources.json
structures.json
techs.json
trains.json
units.json


Image Files

Files that match the object name in the mod
e.g. "animal_200.png"
e.g. "boat_200.png"
e.g. "building_200_L2.png"
e.g. "resource_200.png"
misccategory_201.png (input image in building's Production, Research, or Boatyard Dock panel)
category_201.png (image for a resource category , e.g. alcohol)
tech_200.png (image for new research technology in Technology Panel)
floor_buildings.png
floor_base.png
floor_extra.png


3D Model Files

xyz.assetbundle