ModsFileNamingConventions: Difference between revisions
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:[[ModAnimals|animals.json]] | :[[ModAnimals|animals.json]] | ||
:[[ModBoats|boats.json]] | :[[ModBoats|boats.json]] | ||
:buildings.json | :[[ModBuildings|buildings.json]] | ||
:flora.json | :[[ModFlora|flora.json]] | ||
: | :[[ModMarket|market.json]] | ||
:[[ModNatural_Resources|natural_resources.json]] | |||
:natural_resources.json | :[[ModProjectiles|projectiles.json]] | ||
:projectiles.json | :[[ModResources|resources.json]] | ||
:resources.json | :[[ModStructures|structures.json]] | ||
:structures.json | :[[ModTechs|techs.json]] | ||
:techs.json | :[[ModTrains|trains.json]] | ||
:trains.json | :[[ModUnits|units.json]] | ||
:units.json | |||
=Image Files= | =Image Files= | ||
Revision as of 17:08, 18 January 2022
The Colonists Mod file naming conventions
The following filenames in a mod folder will be "read" and processed.
The file "custom_log.txt" should show results of processing each file.
Special Files
- translation.csv
- ui.json
- render.json
- bot_names.txt
- global.json
Object Specific Files
- animals.json
- boats.json
- buildings.json
- flora.json
- market.json
- natural_resources.json
- projectiles.json
- resources.json
- structures.json
- techs.json
- trains.json
- units.json
Image Files
- Files that match the object name in the mod
- e.g. "animal_200.png"
- e.g. "boat_200.png"
- e.g. "building_200_L2.png"
- e.g. "resource_200.png"
- misccategory_201.png (input image in building's Production, Research, or Boatyard Dock panel)
- category_201.png (image for a resource category , e.g.
) - tech_200.png (image for new research technology in Technology Panel)
- floor_buildings.png
- floor_base.png
- floor_extra.png