MiscCatModIds: Difference between revisions

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add in icon mapping info
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MiscCat can be used to control the icon on a building's input panel<br>
MiscCat can be used to control the icon on a building's input and/or output panel<br>
See "itemRequirements" entries in various "production" types within "ageComponentsDict": {"LEVEL_1": [] } <br>
See "itemRequirements" entries in various "production" types within "ageComponentsDict": {"LEVEL_1": [] } <br>



Revision as of 19:59, 13 December 2022

ID Misc. Category
MiscCat_0_Name Fish
MiscCat_1_Name Water Source
MiscCat_2_Name Trees
MiscCat_3_Name Wheat Field
MiscCat_4_Name Seeds
MiscCat_5_Name Cobbled Roads
MiscCat_6_Name Orchard Plot
MiscCat_7_Name Various Resources
MiscCat_8_Name Research
MiscCat_9_Name Brick Roads
MiscCat_10_Name Mining L1
MiscCat_11_Name Mining L2
MiscCat_12_Name Mining L3
MiscCat_13_Name Vegetable Plots
MiscCat_14_Name Cocoa Tree Plots
Pumpkin_MiscCat_13_Name Pumpkin Patches

MiscCat can be used to control the icon on a building's input and/or output panel
See "itemRequirements" entries in various "production" types within "ageComponentsDict": {"LEVEL_1": [] }

Note that input panels can also come from:
Resource icons from "itemTypeId" entries in "itemRequirements"
Animal icons from "animalTypeId" entries in "itemRequirements"
Fuel icons from "itemCategory" entries in types within "fuelRequirements": [] under "ageComponentsDict": {"LEVEL_1": ["$type": "BuildingFuelConsumptionDataInfo, Game"] }
Energy icons from "itemTypeId" entries in types within "fuelRequirements": [] under "ageComponentsDict": {"LEVEL_1": ["$type": "BuildingFuelConsumptionDataInfo, Game"] }