StructureDynamicFloorSpecs: Difference between revisions
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Specifies which image file is used for the "floor" of structures (e.g. Sheep Farm Fields, Orchard Plots).<br> | Specifies which image file is used for the "floor" of structures (e.g. Sheep Farm Fields, Orchard Plots).<br> | ||
An entry of "structureId": 202, "dynamicFloorId": 222 would use he image "structurefloor_222.png" for rendering the floor of structure 202. <br> | An entry of "structureId": 202, "dynamicFloorId": 222 would use he image "structurefloor_222.png" for rendering the floor of structure 202. <br> | ||
Note some buildings use images built into 3D prefabs for structures and do not need structureDynamicFloorSpecs entries (e.g. platforms in TranStations and pies in boat -related buildings). <br> | |||
Example entry in [[ModRender|render.json]] <br> | Example entry in [[ModRender|render.json]] <br> | ||
<pre> | <pre> | ||
Revision as of 19:53, 18 December 2022
placeholder - explanation of dynamic floors of structures.
Specifies which image file is used for the "floor" of structures (e.g. Sheep Farm Fields, Orchard Plots).
An entry of "structureId": 202, "dynamicFloorId": 222 would use he image "structurefloor_222.png" for rendering the floor of structure 202.
Note some buildings use images built into 3D prefabs for structures and do not need structureDynamicFloorSpecs entries (e.g. platforms in TranStations and pies in boat -related buildings).
Example entry in render.json
"structureDynamicFloorSpecs": [
{
"structureId": 1,
"dynamicFloorId": 1
},
{
"structureId": 2,
"dynamicFloorId": 1
},
{
"structureId": 3,
"dynamicFloorId": 2
},
{
"structureId": 202,
"dynamicFloorId": 222
}
]