MiscCatModIds: Difference between revisions

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See "itemRequirements" entries in various "production" types within "ageComponentsDict": {"LEVEL_1": [] } <br>
See "itemRequirements" entries in various "production" types within "ageComponentsDict": {"LEVEL_1": [] } <br>


=Icon=
image file naming convention: misccategory_201.png <br>
image file should be 48x48 pixel size with transparent background
=Notes=
Note that input panels can also come from:<br>
Note that input panels can also come from:<br>
Resource icons from "itemTypeId" entries in "itemRequirements"<br>
Resource icons from "itemTypeId" entries in "itemRequirements"<br>

Revision as of 19:50, 20 December 2022

ID Misc. Category
MiscCat_0_Name Fish
MiscCat_1_Name Water Source
MiscCat_2_Name Trees
MiscCat_3_Name Wheat Field
MiscCat_4_Name Seeds
MiscCat_5_Name Cobbled Roads
MiscCat_6_Name Orchard Plot
MiscCat_7_Name Various Resources
MiscCat_8_Name Research
MiscCat_9_Name Brick Roads
MiscCat_10_Name Mining L1
MiscCat_11_Name Mining L2
MiscCat_12_Name Mining L3
MiscCat_13_Name Vegetable Plots
MiscCat_14_Name Cocoa Tree Plots
Pumpkin_MiscCat_13_Name Pumpkin Patches

MiscCat can be used to control the icon on a building's input and/or output panel
See "itemRequirements" entries in various "production" types within "ageComponentsDict": {"LEVEL_1": [] }

Icon

image file naming convention: misccategory_201.png
image file should be 48x48 pixel size with transparent background

Notes

Note that input panels can also come from:
Resource icons from "itemTypeId" entries in "itemRequirements"
Animal icons from "animalTypeId" entries in "itemRequirements"
Fuel icons from "itemCategory" entries in types within "fuelRequirements": [] under "ageComponentsDict": {"LEVEL_1": ["$type": "BuildingFuelConsumptionDataInfo, Game"] }
Energy icons from "itemTypeId" entries in types within "fuelRequirements": [] under "ageComponentsDict": {"LEVEL_1": ["$type": "BuildingFuelConsumptionDataInfo, Game"] }