ModUnits: Difference between revisions
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Stlnegril9 (talk | contribs) guide for mapping bot material sub-sections |
Stlnegril9 (talk | contribs) |
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| Line 44: | Line 44: | ||
::# - | ::# - | ||
::# - | ::# - | ||
::# - Main Bot Material | |||
::# - | ::# - | ||
::# - | ::# - | ||
::# - | ::# - Cap Trim + xxx (TrainBot) | ||
::# - Apron (BakerBot) | ::# - Apron (BakerBot) | ||
::# - | ::# - | ||
Revision as of 21:11, 21 December 2022
Mod Units Translation.csv
List of fields used in translation.csv for Units
Mod Units/Bots
JSON
{
"units": [
{
"pickUpTime": 0.5,
"dropOffTime": 0.5,
"utilityDropOff2Time": 0.7,
"utilityDropOff1Time": 0.5,
"utilityDropOff0Time": 0.3,
"blockedCheckInterval": 5.0,
"typeId": 0, // unit-bot ID
"componentInfos": [
{
"$type": "EntityLocomotorDataInfo, Game",
"maxSpeed": 0.05,
"accelerationFactor": 1.0, //??
"typeId": 6 // = unit-bit
}
]
},
}
Icon
None
3D Models
None (tbd)
Bot Materials
The material of bots can be changed using an image file, bot_material_main.png in a mod.
The file should be 512 x 512 pixels and consist of 16 128 x 128 subsections, 8 of which are used for each colour of the Colony Ship possibilities.
Each sub-section is further divided into 16 32x32 squares representing the colour for parts of the bots' materials.
Example File:

Sub-section mapping:

- -
- -
- - Main Bot Material
- -
- -
- - Cap Trim + xxx (TrainBot)
- - Apron (BakerBot)
- -
- -
- - Cap (ForesterBot)
- -
- -
- - Unused
- - Unused
- - Unused
- - Main Colony Colour
bot_material_ramp.png should be a 128 x 128 file representing ?? shading? TBD.
TBD - material and ramp file.