ModUnits: Difference between revisions

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Sub-section mapping: <br>
Sub-section mapping: <br>
[[File:ExampleSubSection_Numbered.png|128px|Bot_material_main-label-mapping]]<br>
[[File:ExampleSubSection_Numbered.png|128px|Bot_material_main-label-mapping]]<br>
::# -
::# - Bot Wheels Outer (all Bots that have wheels - i.e. most)
::# -
::# - Bot Wheels Inner (all Bots that have wheels - i.e. most), Shovel (Forester), Hammer + Wrench (Blacksmith?) Helmet Strap (RepairBot? +?+?)
::# - Main Bot Material
::# - Main Bot Material
::# -
::# - Unused?
::# -
::# - Mallets, Picks, FishHook, Threshers, AxeHead, Exhaut Pipe
::# - Cap Trim + xxx (TrainBot)
::# - Cap Trim (TrainBot), HardHat (BuilderBot)
::# - Apron (BakerBot)
::# - Apron (BakerBot)
::# -
::# - FishingPole (FisherBot), SeedPile(ForesterBot), BackCoil? (Roadlayer?)
::# -
::# - FishingLine (FisherBot), HardHat Lamp (Shaft Miner Bot)
::# - Cap (ForesterBot)
::# - Cap (ForesterBot)
::# -
::# - Apron (Blacksmith, TrainBot), Cap (TrainBot)
::# -
::# - Unused
::# - Unused
::# - Unused
::# - Unused
::# - Unused
::# - Unused
::# - Main Colony Colour
::# - Unused
::# - Main Colony Colour + Mask Trim, Gloves, Many Caps, etc.


<br>
<br>

Revision as of 21:55, 21 December 2022

Mod Units Translation.csv

List of fields used in translation.csv for Units

Units Translation


Mod Units/Bots

JSON

{
  "units": [
    {
      "pickUpTime": 0.5,
      "dropOffTime": 0.5,
      "utilityDropOff2Time": 0.7,
      "utilityDropOff1Time": 0.5,
      "utilityDropOff0Time": 0.3,
      "blockedCheckInterval": 5.0,
      "typeId": 0, // unit-bot ID
      "componentInfos": [
        {
          "$type": "EntityLocomotorDataInfo, Game",
          "maxSpeed": 0.05,
          "accelerationFactor": 1.0, //??
          "typeId": 6 // = unit-bit
        }
      ]
    },
}

Existing Unit values

Icon

None

3D Models

None (tbd)

Bot Materials

The material of bots can be changed using an image file, bot_material_main.png in a mod.
The file should be 512 x 512 pixels and consist of 16 128 x 128 subsections, 8 of which are used for each colour of the Colony Ship possibilities.
Each sub-section is further divided into 16 32x32 squares representing the colour for parts of the bots' materials.
Example File:
Bot_material_main.png
Sub-section mapping:
Bot_material_main-label-mapping

  1. - Bot Wheels Outer (all Bots that have wheels - i.e. most)
  2. - Bot Wheels Inner (all Bots that have wheels - i.e. most), Shovel (Forester), Hammer + Wrench (Blacksmith?) Helmet Strap (RepairBot? +?+?)
  3. - Main Bot Material
  4. - Unused?
  5. - Mallets, Picks, FishHook, Threshers, AxeHead, Exhaut Pipe
  6. - Cap Trim (TrainBot), HardHat (BuilderBot)
  7. - Apron (BakerBot)
  8. - FishingPole (FisherBot), SeedPile(ForesterBot), BackCoil? (Roadlayer?)
  9. - FishingLine (FisherBot), HardHat Lamp (Shaft Miner Bot)
  10. - Cap (ForesterBot)
  11. - Apron (Blacksmith, TrainBot), Cap (TrainBot)
  12. - Unused
  13. - Unused
  14. - Unused
  15. - Unused
  16. - Main Colony Colour + Mask Trim, Gloves, Many Caps, etc.



bot_material_ramp.png should be a 128 x 128 file representing ?? shading? TBD.
TBD - material and ramp file.
Bot_material_ramp.png