ModbaseOffsetsRequirements: Difference between revisions

From The Colonists
Jump to navigation Jump to search
 
Line 119: Line 119:
| SheepPasture
| SheepPasture
| Sheep Field Slope
| Sheep Field Slope
|-
| 25
| 0
| 0
| null
| 0
| CowPasture
| Cow Field Slope
|-
|-
| 26
| 26
Line 126: Line 134:
| 0
| 0
| Orchard, CocoaFarm
| Orchard, CocoaFarm
| Orchard_Field_Slope
| Orchard Field Slope
|-
| 27
| 0
| 0
| null
| 0
| WheatFarm, VegetableFarm
| Wheat Field Slope
|-
|-
| 30
| 30
Line 149: Line 165:
| 0
| 0
| 2
| 2
| SheepPasture
| Sheep Pasture, Cow Pasture
| Fertile
|-
| 30
| 0
| 0
| 0
| 2
| Wheat Field, Vegetable Plot
| Fertile
| Fertile
|-
|-
|}
|}

Latest revision as of 19:55, 29 March 2023

`requirements` used in `baseOffsets` of buildings, structures, and flora.


JSON

Value Type Description Example/Link
type integer type of baseOffsets ["requirements"] baseOffsetsRequirmentsType
compareType integer type to ??? 0
targetId integer target terrain type? 255
matchIdHash boolean tile ID types to match? null, [1, 3, 8] TerrainModIds
amount integer number of tiles used? 0, 1


Example Entries

Type CompareType TargetId MatchIdHash Amount Example Result
8 0 0 [1,3] 0 Well grass/meadow
8 0 0 [1,3] 0 SheepFarm grass/meadow
8 0 0 [1,3] 2 TreeField Structure grass/meadow 2 tiles
8 0 0 [1,3] 2 AnimalField Structure grass/meadow 2 tiles
2 0 0 null 1 FishHut, Harbour Land
2 0 2 null 1 FishHut, Harbour Land OR Water
2 0 1 null 0 FishHut, Harbour Water
19 0 0 null 0 FishHut FishTile
18 0 255 null 0 ShaftMine ShaftResource
24 0 0 null 0 SheepPasture Sheep Field Slope
25 0 0 null 0 CowPasture Cow Field Slope
26 0 0 null 0 Orchard, CocoaFarm Orchard Field Slope
27 0 0 null 0 WheatFarm, VegetableFarm Wheat Field Slope
30 0 0 0 2 Orchard, CocoaFarm Fertile
30 0 0 0 0 Well, SheepFarm Fertile
30 0 0 0 2 Sheep Pasture, Cow Pasture Fertile
30 0 0 0 2 Wheat Field, Vegetable Plot Fertile