Placing Buildings: Difference between revisions
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[[File:BuildingPlacementExample.png|256|right]][[Building]]s are where your colonists create and produce [[Resource|resources]]. Each [[Building|building]] has at least one stackbot who drops offs and collects [[Resource|resources]] to and from [[Roads and Paths#Roads_.2B_Road_Posts|road post]].<BR><BR> | [[File:BuildingPlacementExample.png|256|right]][[Building]]s are where your colonists create and produce [[Resource|resources]]. Each [[Building|building]] has at least one stackbot who drops offs and collects [[Resource|resources]] to and from a [[Roads and Paths#Roads_.2B_Road_Posts|road post]].<BR><BR> | ||
[[Building]]s produce [[Resource|resources]] that often support other buildings so placing them as close as possible will help with overall efficiency of your colony. For example to the right, an [[Shaft_Mine_L1|Iron Shaft Mine]] is supplying the [[Blast_Furnace| Blast Furnace]] which in turn is supplying the [[Blacksmith|Blacksmith]] which in turn is supplying the [[Workshop_L2|L2 Workshop]]. Using [[Small_Storage_Yard|Storage Yards]] and [[Storing Resources|Storage Rules]] can help manage other needed resources.<BR><BR> | [[Building]]s produce [[Resource|resources]] that often support other buildings so placing them as close as possible will help with overall efficiency of your colony. For example to the right, an [[Shaft_Mine_L1|Iron Shaft Mine]] is supplying the [[Blast_Furnace| Blast Furnace]] which in turn is supplying the [[Blacksmith|Blacksmith]] which in turn is supplying the [[Workshop_L2|L2 Workshop]]. Using [[Small_Storage_Yard|Storage Yards]] and [[Storing Resources|Storage Rules]] can help manage other needed resources.<BR><BR> | ||
You can also add [[Building Rules|Building Rules]] to increase the efficiency of your colony. | You can also add [[Building Rules|Building Rules]] to increase the efficiency of your colony. | ||
=Bot Printer= | |||
[[File:BotPrinter.png|215px|right]][[Building]]s need to be connected by [[Roads_and_Paths|roads or paths]] that are connected to buildings that have Bot Printers. Bot Printers are available from the [[Colony_Ship|Colonly Ship]], [[Harbour|Harbours]], [[Train_Station|Train Stations]], and [[Large_Storage_Yard|Large Storage Yards]].<BR><BR> | |||
Bot Printers produce all the needed [[Bots|Bots]] to support the colony.<BR><BR> | |||
'''TIP:''' Using multiple [[Building|buildings]] that have a Bot Printer speeds up getting [[Bots|Bots]] where they need to go. | |||
= Hotkeys= | = Hotkeys= | ||
Revision as of 11:08, 22 September 2024

Buildings are where your colonists create and produce resources. Each building has at least one stackbot who drops offs and collects resources to and from a road post.
Buildings produce resources that often support other buildings so placing them as close as possible will help with overall efficiency of your colony. For example to the right, an Iron Shaft Mine is supplying the Blast Furnace which in turn is supplying the Blacksmith which in turn is supplying the L2 Workshop. Using Storage Yards and Storage Rules can help manage other needed resources.
You can also add Building Rules to increase the efficiency of your colony.
Bot Printer

Buildings need to be connected by roads or paths that are connected to buildings that have Bot Printers. Bot Printers are available from the Colonly Ship, Harbours, Train Stations, and Large Storage Yards.
Bot Printers produce all the needed Bots to support the colony.
TIP: Using multiple buildings that have a Bot Printer speeds up getting Bots where they need to go.
Hotkeys
Use B to enter building mode.
Use TAB to cycle through levels of a building that has multiple levels.
Or use KEYS 1 to = to jump between building categories and cycle between individual buildings.
Use R when placing a building to rotate its orientation.
Use F when placing a building to flip its orientation.
Use [ALT] when placing a building to have construction paused immediately.
Use C + click on a building for copying the building's export and import rules.
Use V + click on a building for pasting the building's export and import rules.
