Placing Buildings: Difference between revisions

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__NOTOC__[[Building]]s are where your colonists create and produce [[Resource|resources]]. Each [[Building|building]] has at least one stackbot who drops offs and collects [[Resource|resources]] to and from a [[Roads and Paths#Roads_.2B_Road_Posts|road post]].<BR>
[[Building]]s are where your colonists create and produce [[Resource|resources]]. Each [[Building|building]] has at least one stackbot who drops offs and collects [[Resource|resources]] to and from a [[Roads and Paths#Roads_.2B_Road_Posts|road post]].<BR>


=Build Menu=
=Build Menu=

Revision as of 02:22, 25 September 2024

Buildings are where your colonists create and produce resources. Each building has at least one stackbot who drops offs and collects resources to and from a road post.

Build Menu

From the Build Menu (sometimes called Build Mode) you have the ability to select the type of building you want to place. Some buildings require research to be completed before it becomes available. If it is not available, it will show locked.

Selecting any building will display the Building Construction Panel. In addition, selecting any building will display and outline for placement. The outline will be red if the building cannot be placed either due to lack of research, terrain or proximity restrictions. The outline will be green for areas you can place the building.

You are able to use a variety of hotkeys for placement and working within the Build Menu.

Hotkeys

Use B to enter building mode.

Use TAB to cycle through levels of a building that has multiple levels.

Or use KEYS 1 to = to jump between building categories and cycle between individual buildings.

Use R when placing a building to rotate its orientation.

Use F when placing a building to flip its orientation.

Use [ALT] when placing a building to have construction paused immediately.

Use C + click on a building for copying the building's export and import rules.

Use V + click on a building for pasting the building's export and import rules.

Building Construction Panel

This panel will display the resources needed for production and construction. It will also display the requirements (research) that needs to be completed to allow you to place the building.

Bot Printer

Buildings need to be connected by roads or paths that are connected to buildings that have Bot Printers. Bot Printers are available from the Colonly Ship, Harbours, Train Stations, and Large Storage Yards.

Bot Printers produce all the needed Bots to support the colony.

TIP: Using multiple buildings that have a Bot Printer speeds up getting Bots where they need to go.

Placement Example

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Buildings produce resources that often support other buildings so placing them as close as possible will help with overall efficiency of your colony. For example to the right, an Iron Shaft Mine is supplying the Blast Furnace which in turn is supplying the Blacksmith which in turn is supplying the L2 Workshop. Using Storage Yards and Storage Rules can help manage other needed resources.

Example of a colony with many buildings placed