Object Overview Panel

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This panel is used in so many ways, moved to own page... coming soon.

Overview

The Object Overview Panel provides the control and/or information you need for each object in the game including bots, resources, buildings, space ports, boats, trains… everything needed. The tabs will change based on the object. Those tabs may include:

Icon Tab Name Used By Brief Description
Colony Color Colony Ship Change to a favorite color
Journey All Resources From/To Locations and travel time
Transport Rules Road Posts Set Rules for each Road Post
Military Watchtowers Use with Combat
Military Activity Log Watchtowers Use with Combat
Production Production Buildings Production cycle, resources, Halt/Resume and
building specific: Enable Clearance Mode
and Change Natural Resources
Production Statistics Production Buildings Productivity Stats Graphs
Planting Area Forestries Set where trees are to be plants
Priority Chopping/Mining Area Lumberjacks/Surface Mines Set where to chop or mine first
Priority Roads/Paths Road Layers Set where to upgrade roads/paths first
Pastures/Fields/Plots Farming Buildings Add/Remove and Auto Place (if avail).
Upgrade Upgradable Buildings Start and monitor building upgrade
Resources All Buildings En Route, Outgoing, Stored, Transporting and rules
Resource Statistics All Buildings En Route and Delivery Stats
Connections All Buildings Road Posts and Path Connections to Buildings
Info All Buildings, Resources, Bots,
Trees, Surface Deposits, and Underground Deposits
Info & if applicable, Dismantle/Destroy options
Research Workshops Research cycle, resources and Cancel
Research Statistics Workshops Research Stats Graph
Boatyard Docks Boatyard Select boat and begin construction
Boats Harbours, Large_Harbour, Floating_Watchtower Boats assigned
Expedition Harbours, Large_Harbour, Floating_Watchtower Change type or collect resources of an Expedition
Boat Instructions Boats Expedition or Transport Route assigned
Trains Train Stations Trains assigned, Create Train
Transport Route Trains Change or Clear Train Transport Route
Resource Export Rules Harbours, Train Stations Export Rules
Resource Import Rules Harbours, Train Stations Import Rules
Trade Resources Space Port Set Sell and Purchase requests

Bot Overview

Icon Tab Name rief Description
Info Info & if applicable, Dismantle/Destroy options

By clicking on any specific Bot you can learn their name and when they were printed.

You are able to change your Bot names.

For a little interaction, click on the eye-icon in the upper-right corner. If a Road Carrybot is not busy, they will give you a little wave!

Clicking on the eye-icon enables the "follow-me" mode for that Bot. A Carrybot might not be very interesting as it travels back and forth between road post, however, try the "follow-me" on a Lumberbot or Axebot.

Resource Overview

Resource Object Panel
Resource Object Panel
Icon Tab Name Brief Description
Journey From/To Locations and travel time
Info Info & Destroy option

Clicking on a resource will provide you with its Journey and display route on the map.

On the Info tab you have overview information about that resource and you can delete it if you desire.

See Managing Your Colony to learn how you can have a positive impact on the resource's journey.

Clicking on the eye-icon in the upper-right corner will snap the game view to that resource, however, it does not enable "follow-me" for resources.

Road Post Overview

Road Post Object Panel
Road Post Object Panel
Icon Tab Name Brief Description
Resources En Route, Stored, and Queued
Transport Rules Set Rules for each Road Post

Road Posts are the connection points for buildings and the primary means of moving resources throughout your Colony.

Be sure to understand how to use Rules.

The Resource tab on the a Road Post lets you know what is there, what is coming, and what will come in the future. "En Route" shows resources that are being delivered by a Carrybot (or a Stackbot if connected to a Path). "Stored" shows the number and type of resources in the roadpost's storage. "Queued" shows the sourced resources that will route through the roadpost.
If there are 4 resources then no additional resources can be assigned and that road is considered blocked.

Clicking on the eye-icon in the upper-right corner will snap the game view to that Space Port, however, it does not enable "follow-me".

For example, the pictured Road Post overview panel shows that there are some resources that are Blacklisted. This means they can not pass through this Road Post. However, there are some resources that can pass through if they are going to storage.

Rule Types

- Blacklist - If you blacklist a resources it will not be able to pass through under any circumstance.
- Blacklist Except Storage - This option means accept the resources if it's going to a storage yard.
- Whitelist - means only the selected resources will be able to pass through.
- Whitelist Storage Only - This option means only whitelisted resources will be able to pass through and only if they're going to a storage yard.

Storage Overview

Storage Yard Object Panel
Storage Yard Object Panel
Icon Tab Name Brief Description
Resources En Route, Stored, and rules
Resource Statistics En Route and Delivery Stats
Connections Road Posts and Path Connections to Buildings
Info Info & if applicable, Dismantle/Destroy options

There are three different sizes, Small Storage Yard, Storage Yard, and Large Storage Yard. By default a Storage Yard does not accept resources, you need to create rules at Storage Yards to enable them to hold resources.

Understanding Storage Yards and the rules will help you manage your Colony well.

On the Resource Statistics tab you can click on any resource to see the routing path on your map.

Clicking on the eye-icon in the upper-right corner will snap the game view to that Space Port, however, it does not enable "follow-me".

Rule Types

There are different types of rules that can be applied:

- Rules - This defines the number and type of resources the storage yard will procure.
- Storage Export Whitelist - Limit which buildings or storage yards can receive resources stored by this storage yard.
- Storage Import Whitelist - Limit which buildings or storage yards can send resources to be stored by this storage yard.

Note: Resources will not move from storage yard to storage yard unless you specifically set Export and/or Import rules to direct the resources from one storage yard to another.

Building Overview

Priority Tab
Priority Tab
Icon Tab Name Brief Description
Production Production cycle, resources, Halt/Resume and
building specific: Enable Clearance Mode
and Change Natural Resources
Production Statistics Productivity Stats Graphs
Resources En Route, Outgoing, Stored, Transporting and rules
Resource Statistics En Route and Delivery Stats
Connections Road Posts and Path Connections to Buildings
Info Info & if applicable, Dismantle/Destroy options

Clicking on any building will bring up the panel that gives you control and information about that building. Understanding building rules and prioritising will help you manage your colony down to the individual building.

Some buildings will have a 7th tab. The specific building will determine which of these tabs appear. For example, to the right, the Lumberjacks have a Priority Chopping Area tab. Here you can chose which trees get chopped first.

Icon Tab Name Used By Brief Description
Planting Area Forestries Set where trees are to be plants
Priority Chopping/Mining Area Lumberjacks/Surface Mines Set where to chop or mine first
Priority Roads/Paths Road Layers Set where to upgrade roads/paths first
Pastures/Fields/Plots Farming Buildings Add/Remove and Auto Place (if avail).

Buildings that are upgradable would have an additional tab.

Icon Tab Name Used By Brief Description
Upgrade Upgradable Buildings Start and monitor building upgrade

Space Port Overview

Space Port Overview
Space Port Overview
Icon Tab Name Brief Description
Trade Resources Set Sell and Purchase requests
Resources En Route, Outgoing, Stored, Transporting and rules
Resource Statistics En Route and Delivery Stats
Connections Road Posts and Path Connections to Buildings
Info Info & if applicable, Dismantle/Destroy options

Each Space Port has its own Overview Panel, just like any other building, that gives you control over what takes place in the Market.

From this panel you can choose what to buy and sell and if you want that to be "once" or "reoccuring".

Details can be found here: Space Port and Market.

Clicking on the eye-icon in the upper-right corner will snap the game view to that Space Port, however, it does not enable "follow-me".

Tip - Timing is important when changing quantities to sell. For example, if you had 10 Logs being sold, and changed it 5 before the ship landed, 5 logs would be redistributed through your colony needs.

Hot Key

Hold [Shift] while changing a buy or sell quantity will increment by +10/-10

Harbour Overview

Icon Tab Name Brief Description
Boats Boats assigned
Expedition Change type or collect resources of an Expedition
Resource Export Rules Export Rules
Resource Import Rules Import Rules
Resources En Route, Outgoing, Stored, Transporting and rules
Resource Statistics En Route and Delivery Stats
Connections Road Posts and Path Connections to Buildings
Info Info & if applicable, Dismantle/Destroy options

Clicking on each Boat also gives a panel.

Icon Tab Name Brief Description
Boat Instructions Expedition or Transport Route assigned
Resources On Board, Unloading and Loading

Train Station Overview

Icon Tab Name Brief Description
Trains Trains assigned, Create Train
Resource Export Rules Export Rules
Resource Import Rules Import Rules
Resources En Route, Outgoing, Stored, Transporting and rules
Resource Statistics En Route and Delivery Stats
Connections Road Posts and Path Connections to Buildings
Info Info & if applicable, Dismantle/Destroy options

Click on each train also gives you a panel.

Icon Tab Name Brief Description
Trains Trains assigned, Create Train
Resources On Board, Unloading and Loading