Object Overview Panel: Difference between revisions
Stlnegril9 (talk | contribs) →Road Post Overview: En Route vs Storage vs Queued |
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|[[File:BoatIcon.png]]|| Boat Instructions|| [[Boats|Boats]] || Expedition or Transport Route assigned | |[[File:BoatIcon.png]]|| Boat Instructions|| [[Boats|Boats]] || Expedition or Transport Route assigned | ||
|- | |- | ||
|[[File:TrainIcon.png]]|| Trains || [[Train_Station|Train Stations]] || Trains assigned, Create Train | |[[File:TrainIcon.png]]|| Trains || [[Train_Station|Train Stations]] || Trains assigned, Create Train | ||
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Be sure to understand how to use [[Transport_Rules|Rules]].<br> | Be sure to understand how to use [[Transport_Rules|Rules]].<br> | ||
The [[Resource|Resource]] tab on the a Road Post lets you know what is there. If there are 4 [[Resource|resources]] then no additional resources can be assigned and that road is considered [[Colony_Intelligence#Blocked_Roads|blocked]].<br> | The [[Resource|Resource]] tab on the a Road Post lets you know what is there, what is coming, and what will come in the future. "En Route" shows [[Resource|resources]] that are being delivered by a Carrybot (or a Stackbot if connected to a Path). "Stored" shows the number and type of [[Resource|resources]] in the roadpost's storage. "Queued" shows the sourced [[Resource|resources]] that will route through the roadpost. <br> If there are 4 [[Resource|resources]] then no additional resources can be assigned and that road is considered [[Colony_Intelligence#Blocked_Roads|blocked]].<br> | ||
Clicking on the eye-icon in the upper-right corner will snap the game view to that Space Port, however, it does not enable "follow-me".<br> | Clicking on the eye-icon in the upper-right corner will snap the game view to that Space Port, however, it does not enable "follow-me".<br> | ||
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=Building Overview= | =Building Overview= | ||
[[File:PriorityOverview.png|right|Priority Tab]] | |||
{| class="wikitable" | {| class="wikitable" | ||
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|[[File:InfoIcon.png]]|| Info || Info & if applicable, Dismantle/Destroy options | |[[File:InfoIcon.png]]|| Info || Info & if applicable, Dismantle/Destroy options | ||
|} | |} | ||
Clicking on any [[Buildings|building]] will bring up the panel that gives you control and information about that building. Understanding [[Building_Rules|building rules]] and [[Prioritising_Buildings|prioritising]] will help you manage your colony down to the individual building.<br> | |||
Some buildings will have a 7th tab. The specific building will determine which of these tabs appear | Some buildings will have a 7th tab. The specific building will determine which of these tabs appear. For example, to the right, the [[Lumberjack_Hut_L1|Lumberjacks]] have a Priority Chopping Area tab. Here you can chose which trees get chopped first. <br> | ||
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Buildings that are upgradable would have an additional tab. | Buildings that are [[Miscellaneous_Tools#Building_Upgrades|upgradable]] would have an additional tab. | ||
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=Harbour Overview= | =Harbour Overview= | ||
{| class="wikitable" | |||
|- | |||
! Icon !! Tab Name !! Brief Description | |||
|- | |||
|[[File:BoatIcon.png]]|| Boats || Boats assigned | |||
|- | |||
|[[File:BoatExpedition.png]]|| Expedition || Change type or collect resources of an Expedition | |||
|- | |||
|[[File:ExportRuleIcon.png]]|| Resource Export Rules || [[Transport_Rules#Boats_.26_Trains|Export Rules]] | |||
|- | |||
|[[File:ImportRuleIcon.png]]|| Resource Import Rules || [[Transport_Rules#Boats_.26_Trains|Import Rules]] | |||
|- | |||
|[[File:ResourcesIcon.png]]|| Resources || En Route, Outgoing, Stored, Transporting and [[Building_Rules|rules]] | |||
|- | |||
| [[File:ResourceStatIcon.png]]|| Resource Statistics || En Route and Delivery Stats | |||
|- | |||
|[[File:ConnectionsIcon.png]]|| Connections || Road Posts and Path Connections to Buildings | |||
|- | |||
|[[File:InfoIcon.png]]|| Info || Info & if applicable, Dismantle/Destroy options | |||
|} | |||
Clicking on each Boat also gives a panel. | |||
{| class="wikitable" | |||
|- | |||
! Icon !! Tab Name !! Brief Description | |||
|- | |||
|[[File:BoatIcon.png]]|| Boat Instructions|| Expedition or Transport Route assigned | |||
|- | |||
|[[File:ResourcesIcon.png]]|| Resources || On Board, Unloading and Loading | |||
|} | |||
=Train Station Overview= | =Train Station Overview= | ||
{| class="wikitable" | |||
|- | |||
! Icon !! Tab Name !! Brief Description | |||
|- | |||
|[[File:TrainIcon.png]]|| Trains || Trains assigned, Create Train | |||
|- | |||
|[[File:ExportRuleIcon.png]]|| Resource Export Rules || [[Transport_Rules#Boats_.26_Trains|Export Rules]] | |||
|- | |||
|[[File:ImportRuleIcon.png]]|| Resource Import Rules || [[Transport_Rules#Boats_.26_Trains|Import Rules]] | |||
|- | |||
|[[File:ResourcesIcon.png]]|| Resources || En Route, Outgoing, Stored, Transporting and [[Building_Rules|rules]] | |||
|- | |||
| [[File:ResourceStatIcon.png]]|| Resource Statistics || En Route and Delivery Stats | |||
|- | |||
|[[File:ConnectionsIcon.png]]|| Connections || Road Posts and Path Connections to Buildings | |||
|- | |||
|[[File:InfoIcon.png]]|| Info || Info & if applicable, Dismantle/Destroy options | |||
|} | |||
Click on each train also gives you a panel. | |||
{| class="wikitable" | |||
|- | |||
! Icon !! Tab Name !! Brief Description | |||
|- | |||
|[[File:TrainIcon.png]]|| Trains || Trains assigned, Create Train | |||
|- | |||
|[[File:ResourcesIcon.png]]|| Resources || On Board, Unloading and Loading | |||
|} | |||
Latest revision as of 19:20, 5 October 2024
This panel is used in so many ways, moved to own page... coming soon.
Overview
The Object Overview Panel provides the control and/or information you need for each object in the game including bots, resources, buildings, space ports, boats, trains… everything needed. The tabs will change based on the object. Those tabs may include:
| Icon | Tab Name | Used By | Brief Description |
|---|---|---|---|
| Colony Color | Colony Ship | Change to a favorite color | |
| Journey | All Resources | From/To Locations and travel time | |
| Transport Rules | Road Posts | Set Rules for each Road Post | |
| Military | Watchtowers | Use with Combat | |
| Military Activity Log | Watchtowers | Use with Combat | |
| Production | Production Buildings | Production cycle, resources, Halt/Resume and building specific: Enable Clearance Mode and Change Natural Resources | |
| Production Statistics | Production Buildings | Productivity Stats Graphs | |
| Planting Area | Forestries | Set where trees are to be plants | |
| Priority Chopping/Mining Area | Lumberjacks/Surface Mines | Set where to chop or mine first | |
| Priority Roads/Paths | Road Layers | Set where to upgrade roads/paths first | |
| Pastures/Fields/Plots | Farming Buildings | Add/Remove and Auto Place (if avail). | |
| Upgrade | Upgradable Buildings | Start and monitor building upgrade | |
| Resources | All Buildings | En Route, Outgoing, Stored, Transporting and rules | |
| Resource Statistics | All Buildings | En Route and Delivery Stats | |
| Connections | All Buildings | Road Posts and Path Connections to Buildings | |
| Info | All Buildings, Resources, Bots, Trees, Surface Deposits, and Underground Deposits |
Info & if applicable, Dismantle/Destroy options | |
| Research | Workshops | Research cycle, resources and Cancel | |
| Research Statistics | Workshops | Research Stats Graph | |
| Boatyard Docks | Boatyard | Select boat and begin construction | |
| Boats | Harbours, Large_Harbour, Floating_Watchtower | Boats assigned | |
| Expedition | Harbours, Large_Harbour, Floating_Watchtower | Change type or collect resources of an Expedition | |
| Boat Instructions | Boats | Expedition or Transport Route assigned | |
| Trains | Train Stations | Trains assigned, Create Train | |
| Transport Route | Trains | Change or Clear Train Transport Route | |
| Resource Export Rules | Harbours, Train Stations | Export Rules | |
| Resource Import Rules | Harbours, Train Stations | Import Rules | |
| Trade Resources | Space Port | Set Sell and Purchase requests |
Bot Overview

| Icon | Tab Name | rief Description |
|---|---|---|
| Info | Info & if applicable, Dismantle/Destroy options |
By clicking on any specific Bot you can learn their name and when they were printed.
You are able to change your Bot names.
For a little interaction, click on the eye-icon in the upper-right corner. If a Road Carrybot is not busy, they will give you a little wave!
Clicking on the eye-icon enables the "follow-me" mode for that Bot. A Carrybot might not be very interesting as it travels back and forth between road post, however, try the "follow-me" on a Lumberbot or Axebot.
Resource Overview

| Icon | Tab Name | Brief Description |
|---|---|---|
| Journey | From/To Locations and travel time | |
| Info | Info & Destroy option |
Clicking on a resource will provide you with its Journey and display route on the map.
On the Info tab you have overview information about that resource and you can delete it if you desire.
See Managing Your Colony to learn how you can have a positive impact on the resource's journey.
Clicking on the eye-icon in the upper-right corner will snap the game view to that resource, however, it does not enable "follow-me" for resources.
Road Post Overview

| Icon | Tab Name | Brief Description |
|---|---|---|
| Resources | En Route, Stored, and Queued | |
| Transport Rules | Set Rules for each Road Post |
Road Posts are the connection points for buildings and the primary means of moving resources throughout your Colony.
Be sure to understand how to use Rules.
The Resource tab on the a Road Post lets you know what is there, what is coming, and what will come in the future. "En Route" shows resources that are being delivered by a Carrybot (or a Stackbot if connected to a Path). "Stored" shows the number and type of resources in the roadpost's storage. "Queued" shows the sourced resources that will route through the roadpost.
If there are 4 resources then no additional resources can be assigned and that road is considered blocked.
Clicking on the eye-icon in the upper-right corner will snap the game view to that Space Port, however, it does not enable "follow-me".
For example, the pictured Road Post overview panel shows that there are some resources that are Blacklisted. This means they can not pass through this Road Post. However, there are some resources that can pass through if they are going to storage.
Rule Types
- Blacklist - If you blacklist a resources it will not be able to pass through under any circumstance.
- Blacklist Except Storage - This option means accept the resources if it's going to a storage yard.
- Whitelist - means only the selected resources will be able to pass through.
- Whitelist Storage Only - This option means only whitelisted resources will be able to pass through and only if they're going to a storage yard.
Storage Overview

| Icon | Tab Name | Brief Description |
|---|---|---|
| Resources | En Route, Stored, and rules | |
| Resource Statistics | En Route and Delivery Stats | |
| Connections | Road Posts and Path Connections to Buildings | |
| Info | Info & if applicable, Dismantle/Destroy options |
There are three different sizes, Small Storage Yard, Storage Yard, and Large Storage Yard. By default a Storage Yard does not accept resources, you need to create rules at Storage Yards to enable them to hold resources.
Understanding Storage Yards and the rules will help you manage your Colony well.
On the Resource Statistics tab you can click on any resource to see the routing path on your map.
Clicking on the eye-icon in the upper-right corner will snap the game view to that Space Port, however, it does not enable "follow-me".
Rule Types
There are different types of rules that can be applied:
- Rules - This defines the number and type of resources the storage yard will procure.
- Storage Export Whitelist - Limit which buildings or storage yards can receive resources stored by this storage yard.
- Storage Import Whitelist - Limit which buildings or storage yards can send resources to be stored by this storage yard.
Note: Resources will not move from storage yard to storage yard unless you specifically set Export and/or Import rules to direct the resources from one storage yard to another.
Building Overview

| Icon | Tab Name | Brief Description |
|---|---|---|
| Production | Production cycle, resources, Halt/Resume and building specific: Enable Clearance Mode and Change Natural Resources | |
| Production Statistics | Productivity Stats Graphs | |
| Resources | En Route, Outgoing, Stored, Transporting and rules | |
| Resource Statistics | En Route and Delivery Stats | |
| Connections | Road Posts and Path Connections to Buildings | |
| Info | Info & if applicable, Dismantle/Destroy options |
Clicking on any building will bring up the panel that gives you control and information about that building. Understanding building rules and prioritising will help you manage your colony down to the individual building.
Some buildings will have a 7th tab. The specific building will determine which of these tabs appear. For example, to the right, the Lumberjacks have a Priority Chopping Area tab. Here you can chose which trees get chopped first.
| Icon | Tab Name | Used By | Brief Description |
|---|---|---|---|
| Planting Area | Forestries | Set where trees are to be plants | |
| Priority Chopping/Mining Area | Lumberjacks/Surface Mines | Set where to chop or mine first | |
| Priority Roads/Paths | Road Layers | Set where to upgrade roads/paths first | |
| Pastures/Fields/Plots | Farming Buildings | Add/Remove and Auto Place (if avail). |
Buildings that are upgradable would have an additional tab.
| Icon | Tab Name | Used By | Brief Description |
|---|---|---|---|
| Upgrade | Upgradable Buildings | Start and monitor building upgrade |
Space Port Overview

| Icon | Tab Name | Brief Description |
|---|---|---|
| Trade Resources | Set Sell and Purchase requests | |
| Resources | En Route, Outgoing, Stored, Transporting and rules | |
| Resource Statistics | En Route and Delivery Stats | |
| Connections | Road Posts and Path Connections to Buildings | |
| Info | Info & if applicable, Dismantle/Destroy options |
Each Space Port has its own Overview Panel, just like any other building, that gives you control over what takes place in the Market.
From this panel you can choose what to buy and sell and if you want that to be "once" or "reoccuring".
Details can be found here: Space Port and Market.
Clicking on the eye-icon in the upper-right corner will snap the game view to that Space Port, however, it does not enable "follow-me".
Tip - Timing is important when changing quantities to sell. For example, if you had 10 Logs being sold, and changed it 5 before the ship landed, 5 logs would be redistributed through your colony needs.
Hot Key
Hold [Shift] while changing a buy or sell quantity will increment by +10/-10
Harbour Overview
| Icon | Tab Name | Brief Description |
|---|---|---|
| Boats | Boats assigned | |
| Expedition | Change type or collect resources of an Expedition | |
| Resource Export Rules | Export Rules | |
| Resource Import Rules | Import Rules | |
| Resources | En Route, Outgoing, Stored, Transporting and rules | |
| Resource Statistics | En Route and Delivery Stats | |
| Connections | Road Posts and Path Connections to Buildings | |
| Info | Info & if applicable, Dismantle/Destroy options |
Clicking on each Boat also gives a panel.
| Icon | Tab Name | Brief Description |
|---|---|---|
| Boat Instructions | Expedition or Transport Route assigned | |
| Resources | On Board, Unloading and Loading |
Train Station Overview
| Icon | Tab Name | Brief Description |
|---|---|---|
| Trains | Trains assigned, Create Train | |
| Resource Export Rules | Export Rules | |
| Resource Import Rules | Import Rules | |
| Resources | En Route, Outgoing, Stored, Transporting and rules | |
| Resource Statistics | En Route and Delivery Stats | |
| Connections | Road Posts and Path Connections to Buildings | |
| Info | Info & if applicable, Dismantle/Destroy options |
Click on each train also gives you a panel.
| Icon | Tab Name | Brief Description |
|---|---|---|
| Trains | Trains assigned, Create Train | |
| Resources | On Board, Unloading and Loading |