ModsFileNamingConventions: Difference between revisions
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The following filenames in a mod folder will be "read" and processed. <br> The file "custom_log.txt" should show results of processing each file. | The following filenames in a mod folder will be "read" and processed. <br> The file "custom_log.txt" should show results of processing each file. | ||
=Special Files= | =Special Files= | ||
:bot_names.txt | :bot_names.txt | ||
:[[global.json|global.json]] | :[[global.json|global.json]] | ||
:[[ModMarket|market.json]] | |||
:[[Meta|meta.json]] | :[[Meta|meta.json]] | ||
:[[ | :[[ModRender|render.json]] | ||
:[[ModTranslation.Csv|translation.csv]] | |||
:[[ModUI|ui.json]] | |||
=Object Specific Files= | =Object Specific Files= | ||
Revision as of 14:46, 13 July 2022
The Colonists Mod file naming conventions
The following filenames in a mod folder will be "read" and processed.
The file "custom_log.txt" should show results of processing each file.
Special Files
- bot_names.txt
- global.json
- market.json
- meta.json
- render.json
- translation.csv
- ui.json
Object Specific Files
- animals.json
- boats.json
- buildings.json
- flora.json
- natural_resources.json
- projectiles.json
- resources.json
- structures.json
- techs.json
- trains.json
- units.json
Image Files
- Files that match the object name in the mod
- e.g. "animal_200.png"
- e.g. "boat_200.png"
- e.g. "building_200_L2.png"
- e.g. "resource_200.png"
- misccategory_201.png (input image in building's Production, Research, or Boatyard Dock panel)
- category_201.png (image for a resource category , e.g.
) - natu_201.png (image for natural resource, e.g. used in creating a new natural resource in Custom Maps)
- tech_200.png (image for new research technology in Technology Panel)
- floor_buildings.png
- floor_base.png
- floor_extra.png