ModsFileNamingConventions: Difference between revisions

From The Colonists
Jump to navigation Jump to search
order and add ModRender.json
temp placeholders for image file names that need updating
Line 30: Line 30:
::e.g. "boat_200.png"
::e.g. "boat_200.png"
::e.g. "building_200_L2.png"
::e.g. "building_200_L2.png"
::e.g. "dynamicfloor_200_L2.png"
::e.g. "structurefloor_200_L2.png"
::e.g. "resource_200.png"
::e.g. "resource_200.png"
::e.g. "terraindetail_200.png"
:misccategory_201.png (input image in building's Production, Research, or Boatyard Dock panel)
:misccategory_201.png (input image in building's Production, Research, or Boatyard Dock panel)
:category_201.png (image for a resource category , e.g. [[File:Resource_Category_Alcohol.png|64px|alcohol]])
:category_201.png (image for a resource category , e.g. [[File:Resource_Category_Alcohol.png|64px|alcohol]])
:natu_201.png (image for natural resource, e.g. used in creating a new natural resource in Custom Maps)
:natu_201.png (image for natural resource, e.g. used in creating a new natural resource in Custom Maps)
:tech_200.png (image for new research technology in Technology Panel)
:tech_200.png (image for new research technology in Technology Panel)
:floor_buildings.png
:<s>floor_buildings.png</s> (obsolete)
:floor_base.png
:<s>floor_base.png</s> (obsolete)
:floor_extra.png
:<s>floor_extra.png</s> (obsolete)




=3D Model Files=
=3D Model Files=
:[[ModsUnityAssetBundles|xyz.assetbundle]]
:[[ModsUnityAssetBundles|xyz.assetbundle]]

Revision as of 22:55, 19 December 2022

The Colonists Mod file naming conventions

The following filenames in a mod folder will be "read" and processed.
The file "custom_log.txt" should show results of processing each file.

Special Files

bot_names.txt
global.json
market.json
meta.json
render.json
translation.csv
ui.json

Object Specific Files

animals.json
boats.json
buildings.json
flora.json
natural_resources.json
projectiles.json
resources.json
structures.json
techs.json
trains.json
units.json


Image Files

Files that match the object name in the mod
e.g. "animal_200.png"
e.g. "boat_200.png"
e.g. "building_200_L2.png"
e.g. "dynamicfloor_200_L2.png"
e.g. "structurefloor_200_L2.png"
e.g. "resource_200.png"
e.g. "terraindetail_200.png"
misccategory_201.png (input image in building's Production, Research, or Boatyard Dock panel)
category_201.png (image for a resource category , e.g. alcohol)
natu_201.png (image for natural resource, e.g. used in creating a new natural resource in Custom Maps)
tech_200.png (image for new research technology in Technology Panel)
floor_buildings.png (obsolete)
floor_base.png (obsolete)
floor_extra.png (obsolete)


3D Model Files

xyz.assetbundle