ModsFileNamingConventions: Difference between revisions

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=Image Files=
=Image Files=
:''Files that match the object name in the mod''
:''Files that match the object ID in the mod''
::e.g. "animal_200.png"
::e.g. "animal_200.png"
::e.g. "boat_200.png"
::e.g. "boat_200.png"
Line 38: Line 38:
::e.g. "resource_200.png"
::e.g. "resource_200.png"
::e.g. "terraindetail_200.png"
::e.g. "terraindetail_200.png"
:misccategory_201.png (input image in building's Production, Research, or Boatyard Dock panel)
::e.g. "misccategory_201.png" (input image in building's Production, Research, or Boatyard Dock panel)
:category_201.png (image for a resource category , e.g. [[File:Resource_Category_Alcohol.png|64px|alcohol]])
::e.g. "category_201.png" (image for a resource category , e.g. [[File:Resource_Category_Alcohol.png|64px|alcohol]])
:natu_201.png (image for natural resource, e.g. used in creating a new natural resource in Custom Maps)
::e.g. "naturalresource_200.png" (image for natural resource, e.g. used in creating a new natural resource in Custom Maps)
:tech_200.png (image for new research technology in Technology Panel)
::e.g. "tech_200.png" (image for new research technology in Technology Panel)
::e.g. "landroutefloor_200.png"
::e.g. "landroute_200.png"
 
:thumbnail.png (image for Mod)
:<s>floor_buildings.png</s> (obsolete)
:<s>floor_buildings.png</s> (obsolete)
:<s>floor_base.png</s> (obsolete)
:<s>floor_base.png</s> (obsolete)
:<s>floor_extra.png</s> (obsolete)
:<s>floor_extra.png</s> (obsolete)


=3D Model Files=
=3D Model Files=
:[[ModsUnityAssetBundles|xyz.assetbundle]]
:[[ModsUnityAssetBundles|xyz.assetbundle]]

Revision as of 01:17, 20 December 2022

The Colonists Mod file naming conventions

The following filenames in a mod folder will be "read" and processed.
The file "custom_log.txt" should show results of processing each file.

Special Files

bot_names.txt
global.json
market.json
render.json
translation.csv
ui.json
meta.json
PublishedFileId.txt


Object Specific Files

animals.json
boats.json
buildings.json
flora.json
natural_resources.json
projectiles.json
resources.json
structures.json
techs.json
trains.json
units.json


Image Files

Files that match the object ID in the mod
e.g. "animal_200.png"
e.g. "boat_200.png"
e.g. "building_200_L2.png"
e.g. "dynamicfloor_200_L2.png"
e.g. "structurefloor_200_L2.png"
e.g. "resource_200.png"
e.g. "terraindetail_200.png"
e.g. "misccategory_201.png" (input image in building's Production, Research, or Boatyard Dock panel)
e.g. "category_201.png" (image for a resource category , e.g. alcohol)
e.g. "naturalresource_200.png" (image for natural resource, e.g. used in creating a new natural resource in Custom Maps)
e.g. "tech_200.png" (image for new research technology in Technology Panel)
e.g. "landroutefloor_200.png"
e.g. "landroute_200.png"
thumbnail.png (image for Mod)
floor_buildings.png (obsolete)
floor_base.png (obsolete)
floor_extra.png (obsolete)

3D Model Files

xyz.assetbundle