ModsFileNamingConventions: Difference between revisions

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Line 20: Line 20:
:[[ModBuildings|buildings.json]]
:[[ModBuildings|buildings.json]]
:[[ModFlora|flora.json]]
:[[ModFlora|flora.json]]
:[[ModLandRoutes|land routes.json]]
:[[ModNatural_Resources|natural_resources.json]]
:[[ModNatural_Resources|natural_resources.json]]
:[[ModProjectiles|projectiles.json]]
:[[ModProjectiles|projectiles.json]]

Revision as of 18:47, 20 December 2022

The Colonists Mod file naming conventions

The following filenames in a mod folder will be "read" and processed.
The file "custom_log.txt" should show results of processing each file.

Special Files

bot_names.txt
global.json
market.json
render.json
translation.csv
ui.json
meta.json
PublishedFileId.txt


Object Specific Files

animals.json
boats.json
buildings.json
flora.json
land routes.json
natural_resources.json
projectiles.json
resources.json
structures.json
techs.json
trains.json
units.json


Image Files

Files that match the object ID in the mod
e.g. "animal_200.png"
e.g. "boat_200.png"
e.g. "building_200_L2.png"
e.g. "dynamicfloor_200_L2.png"
e.g. "structurefloor_200_L2.png"
e.g. "resource_200.png"
e.g. "terraindetail_200.png"
e.g. "misccategory_201.png" (input image in building's Production, Research, or Boatyard Dock panel)
e.g. "category_201.png" (image for a resource category , e.g. alcohol)
e.g. "naturalresource_200.png" (image for natural resource, e.g. used in creating a new natural resource in Custom Maps)
e.g. "tech_200.png" (image for new research technology in Technology Panel)
e.g. "landroutefloor_200.png"
e.g. "landroute_200.png"
thumbnail.png (image for Mod)
floor_buildings.png (obsolete)
floor_base.png (obsolete)
floor_extra.png (obsolete)

3D Model Files

xyz.assetbundle