ModRender: Difference between revisions

From The Colonists
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reorganize and clean up
add terrain darkness and water foam
Line 36: Line 36:
|  Defines the details to be used on Terrain Types
|  Defines the details to be used on Terrain Types
| [[terrainTypeDetailSpecs|terrainTypeDetailSpecs]]
| [[terrainTypeDetailSpecs|terrainTypeDetailSpecs]]
|-
| detailDarkness
| Modifies Darkness Tint on Terrain Detail
| [[terrainDetailDarkness|terrainDetailDarkness]]
|-
| waterFoamColor
| Modifies Color of water's edge
| [[waterFoamColor|waterFoamColor]] 
|-
|-
|'''Unit Collider-Related'''
|'''Unit Collider-Related'''
Line 45: Line 53:
| floorColliderUtilityUnitSpecificBuildingIdHash
| floorColliderUtilityUnitSpecificBuildingIdHash
| Defines buildings '''stackbots''' will use colliders on Floor layer
| Defines buildings '''stackbots''' will use colliders on Floor layer
| [[floorColliderUtilityUnitSpecificBuildingIdHash|floorColliderSpecificBuilding]]  
| [[floorColliderUtilityUnitSpecificBuildingIdHash|floorColliderSpecificBuilding]]
|-
|-
|''' OBSOLETE'''
|''' OBSOLETE'''

Revision as of 15:37, 3 February 2024

The render.json file may be used to change the rendering of the "floor" of objects.

JSON fields

Name Description Link
Building-Related
buildingFloorCoordDict Defines coordinates of building floor in its render file BuildingFloorCoordDict
Structure-Related
treeFieldRenderSpecDict Defines tree rendering TreeFieldRenderSpecDict
plantableFieldRenderSpecDict Defines crop/plantable field rendering PlantableFieldRenderSpecDict
structureDynamicFloorSpecs Defines the rendering of structure floor structureDynamicFloorSpecs
Terrain-Related
terrainTypeColorsSpecs Array of colors for trerrain types terrainTypeColorsSpecs
terrainTypeDetailSpecs Defines the details to be used on Terrain Types terrainTypeDetailSpecs
detailDarkness Modifies Darkness Tint on Terrain Detail terrainDetailDarkness
waterFoamColor Modifies Color of water's edge waterFoamColor
Unit Collider-Related
floorColliderUnitIdSpecs Defines which bot/units use colliders on Floor layer floorColliderUnitIdSpecs
floorColliderUtilityUnitSpecificBuildingIdHash Defines buildings stackbots will use colliders on Floor layer floorColliderSpecificBuilding
OBSOLETE
structureFloorCoordDict Defines coordinates of structure floor in render file StructureFloorCoordDict