Object Overview Panel: Difference between revisions
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For a little interaction, click on the eye-icon in the upper-right corner. If a Road [[Bots#Carrybots|Carrybot]] is not busy, they will give you a little wave!<br> | For a little interaction, click on the eye-icon in the upper-right corner. If a Road [[Bots#Carrybots|Carrybot]] is not busy, they will give you a little wave!<br> | ||
Clicking on eye-icon enables the "follow-me" mode for that Bot. A Carrybot might not be very interesting as it travels back and forth between road post, however, try the "follow-me" on a Lumberbot or Axebot.<br><br> | Clicking on the eye-icon enables the "follow-me" mode for that Bot. A Carrybot might not be very interesting as it travels back and forth between road post, however, try the "follow-me" on a Lumberbot or Axebot.<br><br> | ||
=Resource Overview= | =Resource Overview= | ||
Revision as of 10:39, 26 September 2024
This panel is used in so many ways, moved to own page... coming soon.
Overview
The Object Overview Panel provides the control and/or information you need for each object in the game including bots, resources, buildings, space ports, boats, trains… everything needed.
The tabs will change based on the object. Those tabs may include:

| Icon | Tab Name | Used By | Brief Description |
|---|---|---|---|
| Colony Color | Colony Ship | Change to a favorite color | |
| Journey | All Resources | From/To Locations and travel time | |
| Transport Rules | Road Posts | Set Rules for each Road Post | |
| Military | Watchtowers | Use with Combat | |
| Military Activity Log | Watchtowers | Use with Combat | |
| Production | Production Buildings | Production cycle, resources and Halt/Resume | |
| Production Statistics | Production Buildings | Productivity Stats Graphs | |
| Planting Area | Forestries | Set where trees are to be plants | |
| Priority Chopping/Mining Area | Lumberjacks/Surface Mines | Set where to chop or mine first | |
| Priority Roads/Paths | Road Layers | Set where to upgrade roads/paths first | |
| Pastures/Fields/Plots | Farming Buildings | Add/Remove and Auto Place (if avail). | |
| Upgrade | Upgradable Buildings | Start and monitor building upgrade | |
| Resources | All Buildings | En Route, Outgoing, Stored, Transporting and rules | |
| Resource Statistics | All Buildings | En Route and Delivery Stats | |
| Connections | All Buildings | Road Posts and Path Connections to Buildings | |
| Info | All Buildings, Resources, Bots, Trees, Surface Deposits, and Underground Deposits |
Info & if applicable, Dismantle/Destroy options | |
| Research | Workshops | Research cycle, resources and Cancel | |
| Research Statistics | Workshops | Research Stats Graph | |
| Boatyard Docks | Boatyard | Select boat and begin construction | |
| Boats | Harbours, Large_Harbour, Floating_Watchtower | Boats assigned | |
| Expedition | Harbours, Large_Harbour, Floating_Watchtower | Change type or collect resources of an Expedition | |
| Boat Instructions | Boats | Expedition or Transport Route assigned | |
| Transport Route | Boats | Change or Clear Transport Route | |
| Expedition | Boats | Navigate, Build Harbour, or Cancel Expedition | |
| Trains | Train Stations | Trains assigned, Create Train | |
| Transport Route | Trains | Change or Clear Train Transport Route | |
| Resource Export Rules | Harbours, Train Stations | Export Rules | |
| Resource Import Rules | Harbours, Train Stations | Import Rules | |
| Trade Resources | Space Port | Set Sell and Purchase requests |
Bot Overview

By clicking on any specific Bot you can learn their name and when they were printed.
You are able to change your Bot names.
For a little interaction, click on the eye-icon in the upper-right corner. If a Road Carrybot is not busy, they will give you a little wave!
Clicking on the eye-icon enables the "follow-me" mode for that Bot. A Carrybot might not be very interesting as it travels back and forth between road post, however, try the "follow-me" on a Lumberbot or Axebot.