ModRender: Difference between revisions

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links for terrainTypeColors, terrainTypeDetailSpecs, and structureDynamicFloorSpecs
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| floorColliderUnitIdHash
| floorColliderUnitIdHash
| Defines which bot/units use colliders on Floor layer
| Defines which bot/units use colliders on Floor layer
| [[floorColliderUnitIdHash|floorColliderUnitIdHash]]
| [[floorColliderUnitIdSpecs|floorColliderUnitIdSpecs]]
|-
|-
| floorColliderUtilityUnitSpecificBuildingIdHash
| floorColliderUtilityUnitSpecificBuildingIdHash

Revision as of 18:20, 18 December 2022

The render.json file may be used to change the rendering of the "floor" of objects.

JSON fields

Name Description Link
buildingFloorCoordDict Defines coordinates of building floor in render file BuildingFloorCoordDict
structureFloorCoordDict Defines coordinates of structure floor in render file StructureFloorCoordDict
treeFieldRenderSpecDict Defines tree rendering TreeFieldRenderSpecDict
plantableFieldRenderSpecDict Defines crop/plantable field rendering PlantableFieldRenderSpecDict
floorColliderUnitIdHash Defines which bot/units use colliders on Floor layer floorColliderUnitIdSpecs
floorColliderUtilityUnitSpecificBuildingIdHash Defines buildings stackbots will use colliders on Floor layer floorColliderSpecificBuilding
terrainTypeColors Array of colors for trerrain types terrainTypeColors
terrainTypeDetailSpecs Defines terrain TBD .... terrainTypeDetailSpecs
structureDynamicFloorSpecs Defines structure .... TBD structureDynamicFloorSpecs