ModRender: Difference between revisions
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Stlnegril9 (talk | contribs) links for terrainTypeColors, terrainTypeDetailSpecs, and structureDynamicFloorSpecs |
Stlnegril9 (talk | contribs) No edit summary |
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| Line 25: | Line 25: | ||
| floorColliderUnitIdHash | | floorColliderUnitIdHash | ||
| Defines which bot/units use colliders on Floor layer | | Defines which bot/units use colliders on Floor layer | ||
| [[ | | [[floorColliderUnitIdSpecs|floorColliderUnitIdSpecs]] | ||
|- | |- | ||
| floorColliderUtilityUnitSpecificBuildingIdHash | | floorColliderUtilityUnitSpecificBuildingIdHash | ||
Revision as of 18:20, 18 December 2022
The render.json file may be used to change the rendering of the "floor" of objects.
JSON fields
| Name | Description | Link |
|---|---|---|
| treeFieldRenderSpecDict | Defines tree rendering | TreeFieldRenderSpecDict |
| plantableFieldRenderSpecDict | Defines crop/plantable field rendering | PlantableFieldRenderSpecDict |
| floorColliderUnitIdHash | Defines which bot/units use colliders on Floor layer | floorColliderUnitIdSpecs |
| floorColliderUtilityUnitSpecificBuildingIdHash | Defines buildings stackbots will use colliders on Floor layer | floorColliderSpecificBuilding |
| terrainTypeColors | Array of colors for trerrain types | terrainTypeColors |
| terrainTypeDetailSpecs | Defines terrain TBD .... | terrainTypeDetailSpecs |
| structureDynamicFloorSpecs | Defines structure .... TBD | structureDynamicFloorSpecs |