ModRender: Difference between revisions
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Stlnegril9 (talk | contribs) revive buildingFloorCoordDict link/description |
Stlnegril9 (talk | contribs) No edit summary |
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| Line 36: | Line 36: | ||
|- | |- | ||
| terrainTypeDetailSpecs | | terrainTypeDetailSpecs | ||
| Defines | | Defines the details to be used on Terrain Types | ||
| [[terrainTypeDetailSpecs|terrainTypeDetailSpecs]] | | [[terrainTypeDetailSpecs|terrainTypeDetailSpecs]] | ||
|- | |- | ||
| structureDynamicFloorSpecs | | structureDynamicFloorSpecs | ||
| Defines structure | | Defines the rendering of structure floor | ||
| [[structureDynamicFloorSpecs|structureDynamicFloorSpecs]] | | [[structureDynamicFloorSpecs|structureDynamicFloorSpecs]] | ||
|- | |- | ||
|} | |} | ||
Revision as of 22:09, 19 December 2022
The render.json file may be used to change the rendering of the "floor" of objects.
JSON fields
| Name | Description | Link |
|---|---|---|
| buildingFloorCoordDict | Defines coordinates of building floor in its render file | BuildingFloorCoordDict |
| treeFieldRenderSpecDict | Defines tree rendering | TreeFieldRenderSpecDict |
| plantableFieldRenderSpecDict | Defines crop/plantable field rendering | PlantableFieldRenderSpecDict |
| floorColliderUnitIdSpecs | Defines which bot/units use colliders on Floor layer | floorColliderUnitIdSpecs |
| floorColliderUtilityUnitSpecificBuildingIdHash | Defines buildings stackbots will use colliders on Floor layer | floorColliderSpecificBuilding |
| terrainTypeColorsSpecs | Array of colors for trerrain types | terrainTypeColorsSpecs |
| terrainTypeDetailSpecs | Defines the details to be used on Terrain Types | terrainTypeDetailSpecs |
| structureDynamicFloorSpecs | Defines the rendering of structure floor | structureDynamicFloorSpecs |