ModsFileNamingConventions: Difference between revisions
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Stlnegril9 (talk | contribs) order and add ModRender.json |
Stlnegril9 (talk | contribs) temp placeholders for image file names that need updating |
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::e.g. "boat_200.png" | ::e.g. "boat_200.png" | ||
::e.g. "building_200_L2.png" | ::e.g. "building_200_L2.png" | ||
::e.g. "dynamicfloor_200_L2.png" | |||
::e.g. "structurefloor_200_L2.png" | |||
::e.g. "resource_200.png" | ::e.g. "resource_200.png" | ||
::e.g. "terraindetail_200.png" | |||
:misccategory_201.png (input image in building's Production, Research, or Boatyard Dock panel) | :misccategory_201.png (input image in building's Production, Research, or Boatyard Dock panel) | ||
:category_201.png (image for a resource category , e.g. [[File:Resource_Category_Alcohol.png|64px|alcohol]]) | :category_201.png (image for a resource category , e.g. [[File:Resource_Category_Alcohol.png|64px|alcohol]]) | ||
:natu_201.png (image for natural resource, e.g. used in creating a new natural resource in Custom Maps) | :natu_201.png (image for natural resource, e.g. used in creating a new natural resource in Custom Maps) | ||
:tech_200.png (image for new research technology in Technology Panel) | :tech_200.png (image for new research technology in Technology Panel) | ||
:floor_buildings.png | :<s>floor_buildings.png</s> (obsolete) | ||
:floor_base.png | :<s>floor_base.png</s> (obsolete) | ||
:floor_extra.png | :<s>floor_extra.png</s> (obsolete) | ||
=3D Model Files= | =3D Model Files= | ||
:[[ModsUnityAssetBundles|xyz.assetbundle]] | :[[ModsUnityAssetBundles|xyz.assetbundle]] | ||
Revision as of 22:55, 19 December 2022
The Colonists Mod file naming conventions
The following filenames in a mod folder will be "read" and processed.
The file "custom_log.txt" should show results of processing each file.
Special Files
- bot_names.txt
- global.json
- market.json
- meta.json
- render.json
- translation.csv
- ui.json
Object Specific Files
- animals.json
- boats.json
- buildings.json
- flora.json
- natural_resources.json
- projectiles.json
- resources.json
- structures.json
- techs.json
- trains.json
- units.json
Image Files
- Files that match the object name in the mod
- e.g. "animal_200.png"
- e.g. "boat_200.png"
- e.g. "building_200_L2.png"
- e.g. "dynamicfloor_200_L2.png"
- e.g. "structurefloor_200_L2.png"
- e.g. "resource_200.png"
- e.g. "terraindetail_200.png"
- misccategory_201.png (input image in building's Production, Research, or Boatyard Dock panel)
- category_201.png (image for a resource category , e.g.
) - natu_201.png (image for natural resource, e.g. used in creating a new natural resource in Custom Maps)
- tech_200.png (image for new research technology in Technology Panel)
floor_buildings.png(obsolete)floor_base.png(obsolete)floor_extra.png(obsolete)