ModRender: Difference between revisions
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Stlnegril9 (talk | contribs) reorganize and clean up |
Stlnegril9 (talk | contribs) add terrain darkness and water foam |
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| Line 36: | Line 36: | ||
| Defines the details to be used on Terrain Types | | Defines the details to be used on Terrain Types | ||
| [[terrainTypeDetailSpecs|terrainTypeDetailSpecs]] | | [[terrainTypeDetailSpecs|terrainTypeDetailSpecs]] | ||
|- | |||
| detailDarkness | |||
| Modifies Darkness Tint on Terrain Detail | |||
| [[terrainDetailDarkness|terrainDetailDarkness]] | |||
|- | |||
| waterFoamColor | |||
| Modifies Color of water's edge | |||
| [[waterFoamColor|waterFoamColor]] | |||
|- | |- | ||
|'''Unit Collider-Related''' | |'''Unit Collider-Related''' | ||
| Line 45: | Line 53: | ||
| floorColliderUtilityUnitSpecificBuildingIdHash | | floorColliderUtilityUnitSpecificBuildingIdHash | ||
| Defines buildings '''stackbots''' will use colliders on Floor layer | | Defines buildings '''stackbots''' will use colliders on Floor layer | ||
| [[floorColliderUtilityUnitSpecificBuildingIdHash|floorColliderSpecificBuilding]] | | [[floorColliderUtilityUnitSpecificBuildingIdHash|floorColliderSpecificBuilding]] | ||
|- | |- | ||
|''' OBSOLETE''' | |''' OBSOLETE''' | ||
Revision as of 15:37, 3 February 2024
The render.json file may be used to change the rendering of the "floor" of objects.
JSON fields
| Name | Description | Link |
|---|---|---|
| Building-Related | ||
| buildingFloorCoordDict | Defines coordinates of building floor in its render file | BuildingFloorCoordDict |
| Structure-Related | ||
| treeFieldRenderSpecDict | Defines tree rendering | TreeFieldRenderSpecDict |
| plantableFieldRenderSpecDict | Defines crop/plantable field rendering | PlantableFieldRenderSpecDict |
| structureDynamicFloorSpecs | Defines the rendering of structure floor | structureDynamicFloorSpecs |
| Terrain-Related | ||
| terrainTypeColorsSpecs | Array of colors for trerrain types | terrainTypeColorsSpecs |
| terrainTypeDetailSpecs | Defines the details to be used on Terrain Types | terrainTypeDetailSpecs |
| detailDarkness | Modifies Darkness Tint on Terrain Detail | terrainDetailDarkness |
| waterFoamColor | Modifies Color of water's edge | waterFoamColor |
| Unit Collider-Related | ||
| floorColliderUnitIdSpecs | Defines which bot/units use colliders on Floor layer | floorColliderUnitIdSpecs |
| floorColliderUtilityUnitSpecificBuildingIdHash | Defines buildings stackbots will use colliders on Floor layer | floorColliderSpecificBuilding |
| OBSOLETE | ||