Object Overview Panel: Difference between revisions
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- '''Storage Export Whitelist''' - Limit which buildings or storage yards can receive [[Resource|resources]] stored by this storage yard.<br> | - '''Storage Export Whitelist''' - Limit which buildings or storage yards can receive [[Resource|resources]] stored by this storage yard.<br> | ||
- '''Storage Import Whitelist''' - Limit which buildings or storage yards can send [[Resource|resources]] to be stored by this storage yard.<br><br> | - '''Storage Import Whitelist''' - Limit which buildings or storage yards can send [[Resource|resources]] to be stored by this storage yard.<br><br> | ||
'''Note:''' Resources will not move from storage yard to storage yard unless you specifically set Export and/or Import rules to direct the resources from one storage yard to another. | '''Note:''' Resources will not move from storage yard to storage yard unless you specifically set Export and/or Import rules to direct the resources from one storage yard to another.<br><br> | ||
=Building Overview= | =Building Overview= | ||
Revision as of 12:27, 28 September 2024
This panel is used in so many ways, moved to own page... coming soon.
Overview
The Object Overview Panel provides the control and/or information you need for each object in the game including bots, resources, buildings, space ports, boats, trains… everything needed.
The tabs will change based on the object. Those tabs may include:

| Icon | Tab Name | Used By | Brief Description |
|---|---|---|---|
| Colony Color | Colony Ship | Change to a favorite color | |
| Journey | All Resources | From/To Locations and travel time | |
| Transport Rules | Road Posts | Set Rules for each Road Post | |
| Military | Watchtowers | Use with Combat | |
| Military Activity Log | Watchtowers | Use with Combat | |
| Production | Production Buildings | Production cycle, resources and Halt/Resume | |
| Production Statistics | Production Buildings | Productivity Stats Graphs | |
| Planting Area | Forestries | Set where trees are to be plants | |
| Priority Chopping/Mining Area | Lumberjacks/Surface Mines | Set where to chop or mine first | |
| Priority Roads/Paths | Road Layers | Set where to upgrade roads/paths first | |
| Pastures/Fields/Plots | Farming Buildings | Add/Remove and Auto Place (if avail). | |
| Upgrade | Upgradable Buildings | Start and monitor building upgrade | |
| Resources | All Buildings | En Route, Outgoing, Stored, Transporting and rules | |
| Resource Statistics | All Buildings | En Route and Delivery Stats | |
| Connections | All Buildings | Road Posts and Path Connections to Buildings | |
| Info | All Buildings, Resources, Bots, Trees, Surface Deposits, and Underground Deposits |
Info & if applicable, Dismantle/Destroy options | |
| Research | Workshops | Research cycle, resources and Cancel | |
| Research Statistics | Workshops | Research Stats Graph | |
| Boatyard Docks | Boatyard | Select boat and begin construction | |
| Boats | Harbours, Large_Harbour, Floating_Watchtower | Boats assigned | |
| Expedition | Harbours, Large_Harbour, Floating_Watchtower | Change type or collect resources of an Expedition | |
| Boat Instructions | Boats | Expedition or Transport Route assigned | |
| Transport Route | Boats | Change or Clear Transport Route | |
| Expedition | Boats | Navigate, Build Harbour, or Cancel Expedition | |
| Trains | Train Stations | Trains assigned, Create Train | |
| Transport Route | Trains | Change or Clear Train Transport Route | |
| Resource Export Rules | Harbours, Train Stations | Export Rules | |
| Resource Import Rules | Harbours, Train Stations | Import Rules | |
| Trade Resources | Space Port | Set Sell and Purchase requests |
Bot Overview

| Icon | Tab Name | rief Description |
|---|---|---|
| Info | Info & if applicable, Dismantle/Destroy options |
By clicking on any specific Bot you can learn their name and when they were printed.
You are able to change your Bot names.
For a little interaction, click on the eye-icon in the upper-right corner. If a Road Carrybot is not busy, they will give you a little wave!
Clicking on the eye-icon enables the "follow-me" mode for that Bot. A Carrybot might not be very interesting as it travels back and forth between road post, however, try the "follow-me" on a Lumberbot or Axebot.
Resource Overview

| Icon | Tab Name | Brief Description |
|---|---|---|
| Journey | From/To Locations and travel time | |
| Info | Info & Destroy option |
Clicking on a resource will provide you with its Journey and display route on the map.
On the Info tab you have overview information about that resource and you can delete it if you desire.
See Managing Your Colony to learn how you can have a positive impact on the resource's journey.
Clicking on the eye-icon in the upper-right corner will snap the game view to that resource, however, it does not enable "follow-me" for resources.
Road Post Overview

| Icon | Tab Name | Brief Description |
|---|---|---|
| Resources | En Route, Stored, and Queued | |
| Transport Rules | Set Rules for each Road Post |
Road Posts are the connection points for buildings and the primary means of moving resources throughout your Colony.
Be sure to understand how to use Rules.
The Resource tab on the a Road Post lets you know what is there. If there are 4 resources then no additional resources can be assigned and that road is considered blocked.
For example, the pictured Road Post overview panel shows that there are some resources that are Blacklisted. This means they can not pass through this Road Post. However, there are some resources that can pass through if they are going to storage.
Rule Types
- Blacklist - If you blacklist a resources it will not be able to pass through under any circumstance.
- Blacklist Except Storage - This option means accept the resources if it's going to a storage yard.
- Whitelist - means only the selected resources will be able to pass through.
- Whitelist Storage Only - This option means only whitelisted resources will be able to pass through and only if they're going to a storage yard.
Storage Overview

| Icon | Tab Name | Brief Description |
|---|---|---|
| Resources | En Route, Stored, and rules | |
| Resource Statistics | En Route and Delivery Stats | |
| Connections | Road Posts and Path Connections to Buildings | |
| Info | Info & if applicable, Dismantle/Destroy options |
There are three different sizes, Small Storage Yard, Storage Yard, and Large Storage Yard. By default a Storage Yard does not accept resources, you need to create rules at Storage Yards to enable them to hold resources.
Understanding Storage Yards will help you manage your Colony well.
Rule Types
There are different types of rules that can be applied:
- Rules - This defines the number and type of resources the storage yard will procure.
- Storage Export Whitelist - Limit which buildings or storage yards can receive resources stored by this storage yard.
- Storage Import Whitelist - Limit which buildings or storage yards can send resources to be stored by this storage yard.
Note: Resources will not move from storage yard to storage yard unless you specifically set Export and/or Import rules to direct the resources from one storage yard to another.