ModsFileNamingConventions: Difference between revisions

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::e.g. "structurefloor_200_L2.png" (see [[StructureDynamicFloorSpecs|StrutureFloor]] )
::e.g. "structurefloor_200_L2.png" (see [[StructureDynamicFloorSpecs|StrutureFloor]] )
::e.g. "resource_200.png" (see [[ModResources#Icon|Icon]] )
::e.g. "resource_200.png" (see [[ModResources#Icon|Icon]] )
::e.g. "terraindetail_200.png" (see [[TerrainTypeDetailSpecs|errainTypeDetail]] )
::e.g. "terraindetail_200.png" (see [[TerrainTypeDetailSpecs|TerrainTypeDetail]] )
::e.g. "misccategory_201.png" (input image in building's Production, Research, or Boatyard Dock panel - see [[MiscCatModIds]])
::e.g. "misccategory_201.png" (input image in building's Production, Research, or Boatyard Dock panel - see [[MiscCatModIds]])
::e.g. "category_201.png" (image for a resource category , e.g. [[File:Resource_Category_Alcohol.png|64px|alcohol]])
::e.g. "category_201.png" (image for a resource category , e.g. [[File:Resource_Category_Alcohol.png|64px|alcohol]])

Revision as of 20:14, 20 December 2022

The Colonists Mod file naming conventions

The following filenames in a mod folder will be "read" and processed.
The file "custom_log.txt" should show results of processing each file.

Special Files

bot_names.txt
global.json
market.json
render.json
translation.csv
ui.json

meta.json
PublishedFileId.txt


Object Specific Files

animals.json
boats.json
buildings.json
flora.json
landroutes.json
naturalresources.json
projectiles.json
resources.json
structures.json
techs.json
trains.json
units.json


Image Files

Files that match the object ID in the mod
e.g. "animal_200.png" -(image in building's in certain situations - see MiscCatModIds )
e.g. "boat_200.png" (see Icon )
e.g. "building_200_L2.png" (see Icon )
e.g. "dynamicfloor_200_L2.png" (see DynamicFloor )
e.g. "structurefloor_200_L2.png" (see StrutureFloor )
e.g. "resource_200.png" (see Icon )
e.g. "terraindetail_200.png" (see TerrainTypeDetail )
e.g. "misccategory_201.png" (input image in building's Production, Research, or Boatyard Dock panel - see MiscCatModIds)
e.g. "category_201.png" (image for a resource category , e.g. alcohol)
e.g. "naturalresource_200.png" (image for natural resource, e.g. used in creating a new natural resource in Custom Maps - see Icon)
e.g. "tech_200.png" (image for new research technology in Technology Panel -see Icon
e.g. "landroutefloor_200.png" (see LandRouteFloor )
e.g. "landroute_200.png" (see Icon
thumbnail.png (image for Mod)
floor_buildings.png (obsolete)
floor_base.png (obsolete)
floor_extra.png (obsolete)

3D Model Files

xyz.assetbundle