ModsFileNamingConventions: Difference between revisions
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The file "custom_log.txt" should show results of processing each file. | The file "custom_log.txt" should show results of processing each file. | ||
=Special Files= | =Special Files= | ||
:bot_names.txt | :[[Bot_Names|bot_names.txt]] | ||
:[[global.json|global.json]] | :[[global.json|global.json]] | ||
:[[ModMarket|market.json]] | :[[ModMarket|market.json]] | ||
Revision as of 20:53, 20 December 2022
The Colonists Mod file naming conventions
The following filenames in a mod folder will be "read" and processed.
The file "custom_log.txt" should show results of processing each file.
Special Files
Object Specific Files
- animals.json
- boats.json
- buildings.json
- flora.json
- landroutes.json
- naturalresources.json
- projectiles.json
- resources.json
- structures.json
- techs.json
- trains.json
- units.json
Image Files
- Files that match the object ID in the mod
- e.g. "animal_200.png" -(image in building's in certain situations - see MiscCatModIds )
- e.g. "boat_200.png" (see Icon )
- e.g. "building_200_L2.png" (see Icon )
- e.g. "dynamicfloor_200_L2.png" (see DynamicFloor )
- e.g. "structurefloor_200_L2.png" (see StrutureFloor )
- e.g. "resource_200.png" (see Icon )
- e.g. "terraindetail_200.png" (see TerrainTypeDetail )
- e.g. "misccategory_201.png" (input image in building's Production, Research, or Boatyard Dock panel - see MiscCatModIds)
- e.g. "category_201.png" (image for a resource category , e.g.
) - e.g. "naturalresource_200.png" (image for natural resource, e.g. used in creating a new natural resource in Custom Maps - see Icon)
- e.g. "tech_200.png" (image for new research technology in Technology Panel -see Icon
- e.g. "landroutefloor_200.png" (see LandRouteFloor )
- e.g. "landroute_200.png" (see Icon )
- thumbnail.png (image for Mod)
floor_buildings.png(obsolete)floor_base.png(obsolete)floor_extra.png(obsolete)