ModsFileNamingConventions: Difference between revisions
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::e.g. "misccategory_201.png" (input image in building's Production, Research, or Boatyard Dock panel - see [[MiscCatModIds]]) | ::e.g. "misccategory_201.png" (input image in building's Production, Research, or Boatyard Dock panel - see [[MiscCatModIds]]) | ||
::e.g. "category_201.png" (image for a resource category , e.g. [[File:Resource_Category_Alcohol.png|64px|alcohol]]) | ::e.g. "category_201.png" (image for a resource category , e.g. [[File:Resource_Category_Alcohol.png|64px|alcohol]]) | ||
::e.g. "resourcecategory_201.png" (image for new a resource category , alternate naming) | |||
::e.g. "naturalresource_200.png" (image for natural resource, e.g. used in creating a new natural resource in Custom Maps - see [[ModNatural_Resources#Icon|Icon]]) | ::e.g. "naturalresource_200.png" (image for natural resource, e.g. used in creating a new natural resource in Custom Maps - see [[ModNatural_Resources#Icon|Icon]]) | ||
::e.g. "tech_200.png" (image for new research technology in Technology Panel -see [[ModTechs#Icon|Icon]] | ::e.g. "tech_200.png" (image for new research technology in Technology Panel -see [[ModTechs#Icon|Icon]] | ||
Revision as of 19:10, 31 December 2022
The Colonists Mod file naming conventions
The following filenames in a mod folder will be "read" and processed.
The file "custom_log.txt" should show results of processing each file.
NOTE: most filenames are forgiving of case.
E.g. "landroutefloor_200.png", "LandRouteFloor_200.png", "LANDROUTEFLOOR_200.png", or "Landroutefloor_200.png" should all work the same.
Special Files
Object Specific Files
- animals.json
- boats.json
- buildings.json
- flora.json
- landroutes.json
- naturalresources.json
- projectiles.json
- resources.json
- structures.json
- techs.json
- trains.json
- units.json
Image Files
- Files that match the object ID in the mod
- e.g. "animal_200.png" -(image in building's in certain situations - see "Notes" in MiscCatModIds )
- e.g. "boat_200.png" (see Icon )
- e.g. "building_200_L2.png" (see Icon )
- e.g. "buildingfloor_200_L2.png" (see Building Floor )
- e.g. "dynamicfloor_200_L2.png" (see Structure Dynamic Floor )
- e.g. "structurefloor_200_L2.png" (see Struture Floor )
- e.g. "resource_200.png" (see Icon )
- e.g. "terraindetail_200.png" (see TerrainTypeDetail )
- e.g. "misccategory_201.png" (input image in building's Production, Research, or Boatyard Dock panel - see MiscCatModIds)
- e.g. "category_201.png" (image for a resource category , e.g.
) - e.g. "resourcecategory_201.png" (image for new a resource category , alternate naming)
- e.g. "naturalresource_200.png" (image for natural resource, e.g. used in creating a new natural resource in Custom Maps - see Icon)
- e.g. "tech_200.png" (image for new research technology in Technology Panel -see Icon
- e.g. "landroutefloor_200.png" (see LandRouteFloor )
- e.g. "landroute_200.png" (see Image File )
- thumbnail.png (image for Mod)
- bot_material_main.png (image for Bot Materials)
- bot_material_ramp.png (image for Bot Materials ramp)
floor_buildings.png(obsolete)floor_base.png(obsolete)floor_extra.png(obsolete)